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KANG JIHYE

PROFILE

Kang Jihye

Over three months, contributed to SillyBusinessInc/Moldbreaker by building and refining core gameplay systems, including room-based scene management, death and pause mechanics, and progression gating. Leveraged Unity and C# scripting to implement additive scene loading, crossfade transitions, and dynamic door and spawn-point logic, enabling seamless navigation across interconnected rooms. Enhanced user experience through UI development, camera and health bar improvements, and robust input system updates for cross-platform support. Addressed gameplay reliability by fixing collision, transition, and display bugs, while maintaining code quality through cleanup and refactoring. These efforts resulted in smoother gameplay flow, clearer progression, and a more maintainable codebase.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

77Total
Bugs
17
Commits
77
Features
23
Lines of code
55,131
Activity Months3

Work History

January 2025

36 Commits • 10 Features

Jan 1, 2025

January 2025 (2025-01) Monthly summary for SillyBusinessInc/Moldbreaker. Delivered substantial health, UI/UX, pause mechanics, and cross‑platform input improvements, while stabilizing core gameplay loops through targeted bug fixes. The team also advanced base scene and asset management, conducted a focused cleanup pass, and evaluated a resolution feature to inform future design decisions.

December 2024

27 Commits • 12 Features

Dec 1, 2024

December 2024 monthly recap for SillyBusinessInc/Moldbreaker: Delivered core Death Scene experience with fade and crossfade transitions, plus fixes to the Death Scene naming, ensuring a polished narrative cutscene. Implemented Gate system with a Gate prefab, Start Gate, and updated DoorManager to support progression gating. Added Pause Menu UI for improved gameplay control. Polished core gameplay and visuals: smoother camera movement, corrected camera rotation, background size adjustments, and room loading stability with cleanup. Completed codebase hygiene: dead code removal, upgrade list UI completion, crossfade prefab updates, and new scripting scaffolding. Impact: enhanced player immersion and flow, clearer progression mechanics, better UX during gameplay, and a more maintainable codebase.

November 2024

14 Commits • 1 Features

Nov 1, 2024

November 2024 Performance Summary for SillyBusinessInc/Moldbreaker: Implemented a room-based scene management system with additive transitions, crossfades, dynamic door management, and spawn-point handling to enable seamless navigation across interconnected rooms and bases. Excluded BONUS-type rooms from progression to maintain game flow integrity. Fixed and refined crossfade visuals and timing for reliable scene changes. These changes delivered smoother user experiences, reduced transition glitches, and reinforced navigation pacing in complex level layouts.

Activity

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Quality Metrics

Correctness81.6%
Maintainability81.6%
Architecture73.0%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#TextUnityUnity AssetUnity C#Unity PrefabUnity SceneYAML

Technical Skills

3D Environment DesignAdditive Scene LoadingAnimationAsset ManagementAudio ManagementBug FixingC#C# ScriptingCinemachineCode CleanupCode RefactoringCrossfade TransitionFile ManagementFont ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SillyBusinessInc/Moldbreaker

Nov 2024 Jan 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAMLUnity SceneTextUnity C#

Technical Skills

Additive Scene LoadingAnimationC#C# ScriptingCode RefactoringCrossfade Transition