
Tessa Kang Jihye contributed to the SillyBusinessInc/Moldbreaker repository by developing core gameplay systems and refining user experience over a three-month period. She engineered room-based scene management with additive loading and crossfade transitions, enabling seamless navigation between interconnected spaces. Using Unity and C#, she implemented features such as a gate system for progression control, a robust pause menu, and health bar logic, while also addressing bugs in collision, UI, and scene transitions. Her work included code cleanup, asset management, and input system enhancements, resulting in a more stable, maintainable codebase and smoother gameplay flow across complex level layouts.
January 2025 (2025-01) Monthly summary for SillyBusinessInc/Moldbreaker. Delivered substantial health, UI/UX, pause mechanics, and cross‑platform input improvements, while stabilizing core gameplay loops through targeted bug fixes. The team also advanced base scene and asset management, conducted a focused cleanup pass, and evaluated a resolution feature to inform future design decisions.
January 2025 (2025-01) Monthly summary for SillyBusinessInc/Moldbreaker. Delivered substantial health, UI/UX, pause mechanics, and cross‑platform input improvements, while stabilizing core gameplay loops through targeted bug fixes. The team also advanced base scene and asset management, conducted a focused cleanup pass, and evaluated a resolution feature to inform future design decisions.
December 2024 monthly recap for SillyBusinessInc/Moldbreaker: Delivered core Death Scene experience with fade and crossfade transitions, plus fixes to the Death Scene naming, ensuring a polished narrative cutscene. Implemented Gate system with a Gate prefab, Start Gate, and updated DoorManager to support progression gating. Added Pause Menu UI for improved gameplay control. Polished core gameplay and visuals: smoother camera movement, corrected camera rotation, background size adjustments, and room loading stability with cleanup. Completed codebase hygiene: dead code removal, upgrade list UI completion, crossfade prefab updates, and new scripting scaffolding. Impact: enhanced player immersion and flow, clearer progression mechanics, better UX during gameplay, and a more maintainable codebase.
December 2024 monthly recap for SillyBusinessInc/Moldbreaker: Delivered core Death Scene experience with fade and crossfade transitions, plus fixes to the Death Scene naming, ensuring a polished narrative cutscene. Implemented Gate system with a Gate prefab, Start Gate, and updated DoorManager to support progression gating. Added Pause Menu UI for improved gameplay control. Polished core gameplay and visuals: smoother camera movement, corrected camera rotation, background size adjustments, and room loading stability with cleanup. Completed codebase hygiene: dead code removal, upgrade list UI completion, crossfade prefab updates, and new scripting scaffolding. Impact: enhanced player immersion and flow, clearer progression mechanics, better UX during gameplay, and a more maintainable codebase.
November 2024 Performance Summary for SillyBusinessInc/Moldbreaker: Implemented a room-based scene management system with additive transitions, crossfades, dynamic door management, and spawn-point handling to enable seamless navigation across interconnected rooms and bases. Excluded BONUS-type rooms from progression to maintain game flow integrity. Fixed and refined crossfade visuals and timing for reliable scene changes. These changes delivered smoother user experiences, reduced transition glitches, and reinforced navigation pacing in complex level layouts.
November 2024 Performance Summary for SillyBusinessInc/Moldbreaker: Implemented a room-based scene management system with additive transitions, crossfades, dynamic door management, and spawn-point handling to enable seamless navigation across interconnected rooms and bases. Excluded BONUS-type rooms from progression to maintain game flow integrity. Fixed and refined crossfade visuals and timing for reliable scene changes. These changes delivered smoother user experiences, reduced transition glitches, and reinforced navigation pacing in complex level layouts.

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