EXCEEDS logo
Exceeds
marijnh01

PROFILE

Marijnh01

Marijn contributed to the SillyBusinessInc/Moldbreaker repository by building and refining core platforming systems, expanding level content, and enhancing visual fidelity over a three-month period. He developed moving platforms, integrated new playable characters, and overhauled level navigation to improve player experience and iteration speed. Using Unity, C#, and ShaderLab, Marijn focused on asset pipeline optimization, environment art, and collision physics, addressing gameplay stability through targeted bug fixes and diagnostics improvements. His work included asset integration, prefab management, and version control, resulting in smoother onboarding, more reliable gameplay, and a maintainable codebase that supports rapid content updates and quality assurance.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

156Total
Bugs
19
Commits
156
Features
52
Lines of code
3,282,241
Activity Months3

Work History

January 2025

89 Commits • 28 Features

Jan 1, 2025

January 2025 — Moldbreaker: Delivered core platforming enhancements, content expansion, and stability improvements to accelerate iteration, QA readiness, and player engagement. Key features include a moving platform system with enhanced platforming, the introduction of Pan-chan as a new playable character, and extensive level-design/navigation refinements; complemented by broad environment/assets updates, new hazards, and visual polish (skybox, trees, textures). Major fixes addressed spike state regression, merge/MarjinLevel1 integration issues, spawnpoint alignment, enemy removal and platforming stability, and various navigation and wall/deathzone adjustments. Diagnostics, logging, and breadcrumb enhancements were added to improve triage speed and reliability. Technologies demonstrated include Unity-based platformer development, asset pipeline optimization, version-control discipline (merge history maintenance), and iterative tuning for accessibility and balance. Business value: smoother onboarding for new players, higher retention through reliable gameplay, and faster release cycles driven by improved QA and diagnostics.

December 2024

36 Commits • 13 Features

Dec 1, 2024

Dec 2024 monthly summary for SillyBusinessInc/Moldbreaker. Focused on delivering visual fidelity enhancements, level design improvements, and a robust asset pipeline, while stabilizing gameplay through targeted bug fixes.

November 2024

31 Commits • 11 Features

Nov 1, 2024

November 2024 performance summary for SillyBusinessInc/Moldbreaker: Focused on delivering a solid gameplay foundation, onboarding improvements, and rendering readiness while enhancing collision accuracy and asset evolution. Key outcomes include arena/template groundwork, Level 1 improvements, expanded level content, improved visuals, and core gameplay tuning. These changes enable faster iteration, more engaging first-play experiences, and a maintainable codebase for future content.

Activity

Loading activity data...

Quality Metrics

Correctness80.6%
Maintainability80.6%
Architecture75.4%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Asset FilesUnity Asset SerializationUnity C#Unity Input SystemUnity MaterialUnity Meta

Technical Skills

3D Environment Art3D Environment Design3D Modeling3D Modeling IntegrationAnimation EventsAsset IntegrationAsset ManagementAsset ManipulationCollision PhysicsEnvironment ArtFile ManagementGame Asset IntegrationGame DevelopmentInput System ConfigurationLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SillyBusinessInc/Moldbreaker

Nov 2024 Jan 2025
3 Months active

Languages Used

C#ShaderLabUnityUnity AssetUnity SceneUnity Scene DescriptionUnity Scene Description LanguageUnity YAML

Technical Skills

3D Modeling3D Modeling IntegrationAsset IntegrationAsset ManagementAsset ManipulationCollision Physics