
Contributed to the SillyBusinessInc/Moldbreaker repository by building and refining core platforming systems, expanding level content, and enhancing visual fidelity over a three-month period. Leveraged Unity and C# to implement moving platforms, new playable characters, and robust asset pipelines, while integrating 3D modeling and shader development for improved environment art. Addressed gameplay stability through targeted bug fixes, navigation improvements, and diagnostics enhancements, resulting in smoother onboarding and more reliable player experiences. Maintained version control discipline and optimized project structure, enabling faster iteration and QA readiness. The work demonstrated depth in Unity development, asset management, and iterative tuning for accessibility and balance.
January 2025 — Moldbreaker: Delivered core platforming enhancements, content expansion, and stability improvements to accelerate iteration, QA readiness, and player engagement. Key features include a moving platform system with enhanced platforming, the introduction of Pan-chan as a new playable character, and extensive level-design/navigation refinements; complemented by broad environment/assets updates, new hazards, and visual polish (skybox, trees, textures). Major fixes addressed spike state regression, merge/MarjinLevel1 integration issues, spawnpoint alignment, enemy removal and platforming stability, and various navigation and wall/deathzone adjustments. Diagnostics, logging, and breadcrumb enhancements were added to improve triage speed and reliability. Technologies demonstrated include Unity-based platformer development, asset pipeline optimization, version-control discipline (merge history maintenance), and iterative tuning for accessibility and balance. Business value: smoother onboarding for new players, higher retention through reliable gameplay, and faster release cycles driven by improved QA and diagnostics.
January 2025 — Moldbreaker: Delivered core platforming enhancements, content expansion, and stability improvements to accelerate iteration, QA readiness, and player engagement. Key features include a moving platform system with enhanced platforming, the introduction of Pan-chan as a new playable character, and extensive level-design/navigation refinements; complemented by broad environment/assets updates, new hazards, and visual polish (skybox, trees, textures). Major fixes addressed spike state regression, merge/MarjinLevel1 integration issues, spawnpoint alignment, enemy removal and platforming stability, and various navigation and wall/deathzone adjustments. Diagnostics, logging, and breadcrumb enhancements were added to improve triage speed and reliability. Technologies demonstrated include Unity-based platformer development, asset pipeline optimization, version-control discipline (merge history maintenance), and iterative tuning for accessibility and balance. Business value: smoother onboarding for new players, higher retention through reliable gameplay, and faster release cycles driven by improved QA and diagnostics.
Dec 2024 monthly summary for SillyBusinessInc/Moldbreaker. Focused on delivering visual fidelity enhancements, level design improvements, and a robust asset pipeline, while stabilizing gameplay through targeted bug fixes.
Dec 2024 monthly summary for SillyBusinessInc/Moldbreaker. Focused on delivering visual fidelity enhancements, level design improvements, and a robust asset pipeline, while stabilizing gameplay through targeted bug fixes.
November 2024 performance summary for SillyBusinessInc/Moldbreaker: Focused on delivering a solid gameplay foundation, onboarding improvements, and rendering readiness while enhancing collision accuracy and asset evolution. Key outcomes include arena/template groundwork, Level 1 improvements, expanded level content, improved visuals, and core gameplay tuning. These changes enable faster iteration, more engaging first-play experiences, and a maintainable codebase for future content.
November 2024 performance summary for SillyBusinessInc/Moldbreaker: Focused on delivering a solid gameplay foundation, onboarding improvements, and rendering readiness while enhancing collision accuracy and asset evolution. Key outcomes include arena/template groundwork, Level 1 improvements, expanded level content, improved visuals, and core gameplay tuning. These changes enable faster iteration, more engaging first-play experiences, and a maintainable codebase for future content.

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