
Juntrex developed core multiplayer gameplay systems for the NbcampUnreal/1st-Team1-Final-Project repository, focusing on character stat replication, combat mechanics, and robust UI integration. Using Unreal Engine, C++, and Blueprint scripting, he engineered features such as synchronized health states, skill cooldowns, and responsive combo attacks, while also implementing networked animation and input handling for smooth multiplayer experiences. His work included refactoring skill systems, enhancing damage calculation, and stabilizing input and collision logic. By addressing critical bugs and improving build reliability, Juntrex ensured stable releases and a polished player experience, demonstrating depth in both gameplay programming and cross-disciplinary asset integration.

June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project: Prioritized gameplay stability, feature delivery for Draka and UI improvements, and build reliability. Achievements include Draka system enhancements, new UI elements, and robust bug fixes that improve player experience and release readiness.
June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project: Prioritized gameplay stability, feature delivery for Draka and UI improvements, and build reliability. Achievements include Draka system enhancements, new UI elements, and robust bug fixes that improve player experience and release readiness.
May 2025 performance highlights centered on establishing a solid networked Guardian gameplay foundation, delivering core character and stat systems, advancing Drakhar's combat capabilities, and stabilizing core systems to enable rapid feature delivery and a better multiplayer experience. Delivered foundational GS_StatComp variables and replication for CurrentHealth to enable synchronized health across networked instances; built Guardian core infrastructure including foundational classes and test scaffolding; implemented motion matching animations and extensive Drakhar enhancements (assets, multiplayer synchronization for combos, and new skills); upgraded Guardian Skill System with cooldowns, UI/HUD, and data structures (including Skill1, Skill2, Earthquake, and ultimate) plus damage visuals; enabled cross-controller/device spawn support and spectator workflow with pawn deletion; added health UI widgets and stat application/replication improvements; and completed a broad set of stability fixes across damage calculation, IMC connections, data table integrity, and Guardian input stability.
May 2025 performance highlights centered on establishing a solid networked Guardian gameplay foundation, delivering core character and stat systems, advancing Drakhar's combat capabilities, and stabilizing core systems to enable rapid feature delivery and a better multiplayer experience. Delivered foundational GS_StatComp variables and replication for CurrentHealth to enable synchronized health across networked instances; built Guardian core infrastructure including foundational classes and test scaffolding; implemented motion matching animations and extensive Drakhar enhancements (assets, multiplayer synchronization for combos, and new skills); upgraded Guardian Skill System with cooldowns, UI/HUD, and data structures (including Skill1, Skill2, Earthquake, and ultimate) plus damage visuals; enabled cross-controller/device spawn support and spectator workflow with pawn deletion; added health UI widgets and stat application/replication improvements; and completed a broad set of stability fixes across damage calculation, IMC connections, data table integrity, and Guardian input stability.
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