
Contributed to the NbcampUnreal/1st-Team1-Final-Project repository by building and refining core gameplay systems for a networked multiplayer action game using Unreal Engine, C++, and Blueprint scripting. Developed foundational character stat, health, and skill systems with robust replication for synchronized multiplayer experiences, and implemented advanced animation and combat mechanics including combo attacks, projectile logic, and ultimate abilities. Enhanced UI with health bars, team status, and Steam nickname integration, while improving audio-visual feedback and stability. Addressed critical bugs in damage processing, input handling, and build reliability, and delivered features such as destructible environments, spectator mode, and cross-device controller support.
June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project: Prioritized gameplay stability, feature delivery for Draka and UI improvements, and build reliability. Achievements include Draka system enhancements, new UI elements, and robust bug fixes that improve player experience and release readiness.
June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project: Prioritized gameplay stability, feature delivery for Draka and UI improvements, and build reliability. Achievements include Draka system enhancements, new UI elements, and robust bug fixes that improve player experience and release readiness.
May 2025 performance highlights centered on establishing a solid networked Guardian gameplay foundation, delivering core character and stat systems, advancing Drakhar's combat capabilities, and stabilizing core systems to enable rapid feature delivery and a better multiplayer experience. Delivered foundational GS_StatComp variables and replication for CurrentHealth to enable synchronized health across networked instances; built Guardian core infrastructure including foundational classes and test scaffolding; implemented motion matching animations and extensive Drakhar enhancements (assets, multiplayer synchronization for combos, and new skills); upgraded Guardian Skill System with cooldowns, UI/HUD, and data structures (including Skill1, Skill2, Earthquake, and ultimate) plus damage visuals; enabled cross-controller/device spawn support and spectator workflow with pawn deletion; added health UI widgets and stat application/replication improvements; and completed a broad set of stability fixes across damage calculation, IMC connections, data table integrity, and Guardian input stability.
May 2025 performance highlights centered on establishing a solid networked Guardian gameplay foundation, delivering core character and stat systems, advancing Drakhar's combat capabilities, and stabilizing core systems to enable rapid feature delivery and a better multiplayer experience. Delivered foundational GS_StatComp variables and replication for CurrentHealth to enable synchronized health across networked instances; built Guardian core infrastructure including foundational classes and test scaffolding; implemented motion matching animations and extensive Drakhar enhancements (assets, multiplayer synchronization for combos, and new skills); upgraded Guardian Skill System with cooldowns, UI/HUD, and data structures (including Skill1, Skill2, Earthquake, and ultimate) plus damage visuals; enabled cross-controller/device spawn support and spectator workflow with pawn deletion; added health UI widgets and stat application/replication improvements; and completed a broad set of stability fixes across damage calculation, IMC connections, data table integrity, and Guardian input stability.

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