
Over three months, contributed to the NbcampUnreal/1st-Team1-Final-Project by building core gameplay systems, including character foundations, third-person shooter controllers, and modular combat and skill mechanics. Leveraged Unreal Engine Blueprints and C++ to implement animation-driven locomotion, advanced skill systems, and robust input handling, while integrating assets and managing configuration for scalable development. Addressed stability and usability by fixing animation glitches, resolving input freezes, and introducing session reset features. Prioritized code organization, asset cleanup, and refactoring to streamline project growth and reduce technical debt, resulting in a maintainable codebase and improved player experience across networked multiplayer and core gameplay features.
July 2025 focused on stabilizing core gameplay interactions and improving session control for the NbcampUnreal/1st-Team1-Final-Project. Delivered targeted fixes and a new input feature to enhance player experience, with clear business value in reliability, usability, and faster iteration.
July 2025 focused on stabilizing core gameplay interactions and improving session control for the NbcampUnreal/1st-Team1-Final-Project. Delivered targeted fixes and a new input feature to enhance player experience, with clear business value in reliability, usability, and faster iteration.
June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project highlighting key features delivered, major bug fixes, impact, and technologies demonstrated. Focused on Chan and Ares skill systems, animation improvements, core movement, and stability across the project. Demonstrates business value through polished combat systems, improved player experience, and reliable builds for ongoing development.
June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project highlighting key features delivered, major bug fixes, impact, and technologies demonstrated. Focused on Chan and Ares skill systems, animation improvements, core movement, and stability across the project. Demonstrates business value through polished combat systems, improved player experience, and reliable builds for ongoing development.
May 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Delivered foundational player systems and TPS gameplay scaffolding, enabling rapid iteration and scalable growth. Key work included establishing a solid Character Foundation, implementing a TPS Controller and Weapon base, enhancing locomotion and combat assets, and performing essential maintenance to improve project health and map integrity. These efforts provide a robust baseline for future features and reduce asset bloat and build risks.
May 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Delivered foundational player systems and TPS gameplay scaffolding, enabling rapid iteration and scalable growth. Key work included establishing a solid Character Foundation, implementing a TPS Controller and Weapon base, enhancing locomotion and combat assets, and performing essential maintenance to improve project health and map integrity. These efforts provide a robust baseline for future features and reduce asset bloat and build risks.

Overview of all repositories you've contributed to across your timeline