
Contributed to the NbcampUnreal/1st-Team1-Final-Project repository by developing and refining core real-time strategy gameplay systems, including AI behaviors, combat mechanics, and UI enhancements. Leveraged Unreal Engine, C++, and Blueprints to implement features such as dynamic unit selection, minimap integration, and screen-space health displays, while also addressing stability and usability through extensive bug fixing and refactoring. Improved system architecture by consolidating tick-based logic into timer-driven modules and enhancing AI navigation with Detour Crowd Manager. Focused on scalable, maintainable code and cross-mode UI consistency, enabling faster iteration and a more polished player experience across both RTS and action gameplay scenarios.
July 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project focused on Health Display UI Improvements and cross-type HUD stability.
July 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project focused on Health Display UI Improvements and cross-type HUD stability.
June 2025 monthly summary focusing on key engineering and business outcomes for NbcampUnreal/1st-Team1-Final-Project. Delivered core gameplay improvements, stability fixes, and scalable refactors that enable faster feature delivery and a more polished player experience.
June 2025 monthly summary focusing on key engineering and business outcomes for NbcampUnreal/1st-Team1-Final-Project. Delivered core gameplay improvements, stability fixes, and scalable refactors that enable faster feature delivery and a more polished player experience.
May 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project focused on delivering a stable project bootstrap, a robust RTS prototype, AI enhancements, asset integrations, and extensive bug fixes that stabilize gameplay and accelerate future iterations.
May 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project focused on delivering a stable project bootstrap, a robust RTS prototype, AI enhancements, asset integrations, and extensive bug fixes that stabilize gameplay and accelerate future iterations.

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