
Contributed to AniGabStudios/MahouRobo by expanding and refining the plugin’s visual effects asset suite, focusing on assets such as Bubble, Aura, RobotSelect, GirlSelect, Electricity, and GirlHover to enhance character visuals and interactions. Leveraged Unreal Engine and VFX development skills to iteratively deliver and document asset updates, ensuring traceability and quality throughout the process. Addressed a critical development environment issue by updating the .code-workspace configuration, enabling IDEs to reliably locate project folders and improving onboarding for new developers. Utilized JSON and Unreal Engine Asset formats to streamline asset management, resulting in faster iteration cycles and improved local testing workflows.
April 2025 monthly summary for AniGabStudios/MahouRobo: Delivered significant visual polish and stabilized local development workflow. The primary deliverable was an expanded VFX assets suite for the MahouRobo plugin, including initial assets and follow-up updates to Bubble, Aura, RobotSelect, GirlSelect, Electricity, and GirlHover to enhance character visuals and interactions. Also fixed a critical Dev Environment issue by correcting the .code-workspace path to reflect the local directory structure, ensuring IDEs can locate project folders reliably. These efforts shortened feedback cycles, improved on-boarding for new developers, and reinforced the product's visual fidelity and development efficiency.
April 2025 monthly summary for AniGabStudios/MahouRobo: Delivered significant visual polish and stabilized local development workflow. The primary deliverable was an expanded VFX assets suite for the MahouRobo plugin, including initial assets and follow-up updates to Bubble, Aura, RobotSelect, GirlSelect, Electricity, and GirlHover to enhance character visuals and interactions. Also fixed a critical Dev Environment issue by correcting the .code-workspace path to reflect the local directory structure, ensuring IDEs can locate project folders reliably. These efforts shortened feedback cycles, improved on-boarding for new developers, and reinforced the product's visual fidelity and development efficiency.

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