
Worked on the AniGabStudios/MahouRobo repository, delivering a comprehensive overhaul of the project’s layout and asset set while expanding visual environments for the lobby, beach, and map areas. The approach involved integrating new content assets, updating workspace and project settings, and cleaning up outdated resources to streamline asset management and environment design. Additionally, implemented Verse scripting to support gameplay systems such as event handling, sound management, and AI behaviors for in-game entities. Leveraged Unreal Engine, 3D modeling, and Verse scripting to enhance both the technical foundation and creative aspects of the project, focusing on maintainability and richer player interactions.
April 2025 – Monthly summary for AniGabStudios/MahouRobo (2025-04).
April 2025 – Monthly summary for AniGabStudios/MahouRobo (2025-04).

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