
Worked on the RogueTech repository to enhance game stability, balance, and user experience through targeted improvements in C# and game modding. Developed a centralized weather management system by standardizing fog modifiers and offloading weather effects, resulting in consistent visibility and streamlined future maintenance. Addressed a bug in LBX autocannon damage variance, ensuring deterministic and intended damage outputs for improved gameplay balance. Additionally, increased missile launcher firing rates and refined volley behavior to boost combat responsiveness and effectiveness. These contributions focused on maintainability and testability, leveraging C# and game development skills to deliver measurable improvements in playability and system consistency.
March 2025 – RogueTech (BattletechModders/RogueTech): Focused on stability, balance, and user experience improvements to enhance playability and maintainability. Delivered centralized weather management for consistent visibility, fixed LBX autocannon damage variance to ensure deterministic damage output, and boosted combat responsiveness with missile firing rate increases and refined volley behavior. These changes improve player experience, balance, and testability, while streamlining future feature work and maintenance.
March 2025 – RogueTech (BattletechModders/RogueTech): Focused on stability, balance, and user experience improvements to enhance playability and maintainability. Delivered centralized weather management for consistent visibility, fixed LBX autocannon damage variance to ensure deterministic damage output, and boosted combat responsiveness with missile firing rate increases and refined volley behavior. These changes improve player experience, balance, and testability, while streamlining future feature work and maintenance.

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