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MT-4ier

PROFILE

Mt-4ier

Over six months, contributed to BattletechModders/RogueTech by delivering 28 features and resolving 13 bugs, focusing on asset management, combat simulation, and balance adjustments. Work included 3D modeling integration, proxy model overhauls, and extensive configuration management to improve visual fidelity and gameplay consistency. Used C#, Unity Engine, and JSON to refactor weapon systems, standardize asset naming, and enhance data-driven balance. Addressed issues in laser accuracy, missile systems, and mech scaling, while maintaining repository hygiene and clear documentation. This approach enabled faster iteration, reduced asset confusion, and ensured that in-game mechanics and visuals aligned with intended design and player experience.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

107Total
Bugs
13
Commits
107
Features
28
Lines of code
97,917
Activity Months6

Work History

June 2025

16 Commits • 3 Features

Jun 1, 2025

June 2025 monthly summary for BattletechModders/RogueTech focusing on visual parity, asset management, and balance accuracy to drive in-game consistency and faster loading, while expanding weapon distribution and stabilizing launcher visuals.

May 2025

34 Commits • 10 Features

May 1, 2025

May 2025: Asset organization, visual fidelity, and balance refinements across RogueTech. Implemented asset filename standardization for ammunition splatter, mech model display fixes, and numerous prefab improvements; executed a major balance overhaul for LRM/SRM/MRM and Artemis systems; performed proxy-tag cleanup, proxy-model swaps, and unit/model scaling updates; updated UI/description for EMP ammo range and LBX cluster accuracy; improved tag propagation for N-LRMs and related units. Overall, this work reduces asset confusion, enhances gameplay fidelity, and provides clearer, data-driven player-facing information.

April 2025

28 Commits • 8 Features

Apr 1, 2025

April 2025 RogueTech monthly summary: Delivered a cohesive set of visual, balance, and UX improvements across BattletechModders/RogueTech. Key work spans proxy model overhaul and mech resizing, CAB model integration, ammunition diversification, Artemis/MML/RISC updates, and branding/ui refinements, driving asset fidelity, player clarity, and maintainability.

March 2025

15 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for BattletechModders/RogueTech focused on delivering core gameplay improvements, asset consolidation, stability improvements, and UX enhancements that drive business value through better balance, consistency, and faster iteration.

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025 monthly performance summary for BattletechModders/RogueTech. Focused on delivering features that improve combat simulation fidelity and extendability, while fixing key balance-related bugs and improving code maintainability. Key features delivered: - VSPL Range Handling Across Weapon Modes: Refactored VSPL calculations across weapon modes to preserve canon range brackets, improving combat simulation accuracy. Commits: 259e7f74302b2f15d75102fa55ef54da62ae5059. - Range Bonus Distance Buff for VSPL-Compatible Items: Introduced a buff to increase RangeBonusDistance for items compatible with VSPLs, laying groundwork to extend range bonuses to additional gear. Commit: 50b85838b36686965cdab2c3e355ad850bebf171. - Codebase Hygiene and Minor Refactors: Comprehensive maintenance including formatting cleanups, buff identifier rename, and data descriptor text corrections. Commits include: 24c12d773b727a25f5324930fd2cfc34166fff19, 052a53dfcd0b3c9a3688cc411e95391e730b1bd1, 3a9a554a22c4e7f5afb8287af07c330382f935a5, 7e46e3cabd8d9cee715ffa26358167b078b56dda, 663c2012a37f7d0fe5df6279b1fae69dbc6061e5, 51ba39387def9fd029c942da745d62c653610ee0. Major bugs fixed: - Mech Chassis Affinity Alignment with Weapon Loadouts: Adjusted Longbow 13NAIS and 10K chassis affinities to reflect their primary armaments, aligning internal classifications with combat roles. Commit: 860e95958f30ef709628489a065dd77631246aaf. - Laser Insulator RangeBonusAccuracy Rollback Fix: Reverted a previous change that caused issues with laser insulators by setting rangebonusaccuracy to -2 to restore correct functionality. Commit: 9f01be68a0fd53348b148c325e59027689c47392. Overall impact and accomplishments: - Enhanced realism and balance in combat simulations through accurate VSPL modeling and selective range bonuses, with improved maintainability and data clarity that supports faster future feature work. Technologies/skills demonstrated: - Refactoring and data-driven design, explicit commit history discipline, buff system extension, and alignment of data taxonomy with combat roles.

January 2025

4 Commits

Jan 1, 2025

January 2025 monthly summary for BattletechModders/RogueTech. Focused on reliability improvements in laser accuracy calculations and repository hygiene. No new user-facing features deployed this month; core combat simulations gained robustness through targeted bug fixes and improved process hygiene.

Activity

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Quality Metrics

Correctness85.8%
Maintainability86.0%
Architecture80.0%
Performance77.6%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#JSONPNGTextXML

Technical Skills

3D Modeling3D Modeling IntegrationAsset IntegrationAsset ManagementBalance AdjustmentsBalancingC#Code FormattingCombat SimulationConfigurationConfiguration ManagementData ConfigurationData ManagementDocumentationGame Asset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BattletechModders/RogueTech

Jan 2025 Jun 2025
6 Months active

Languages Used

C#JSONPNGTextXML

Technical Skills

C#Combat SimulationGame DevelopmentCode FormattingModdingAsset Management