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GregoryBeaudoin

PROFILE

Gregorybeaudoin

Gregory Beaudoin contributed to the MjGalicha/Mighty-Hibiscus repository by developing AI-driven deer behavior and overhauling the main menu and options UI within Unreal Engine. He implemented progress-based navigation for deer using Behavior Trees and navigation mesh configuration, enabling more dynamic in-game movement. Gregory also enhanced navigation debugging by visualizing mesh edges, supporting future gameplay polish. In December, he delivered a foundational UI update, integrating new assets and widget scaffolding for the main menu and credits playback. His work leveraged Unreal Engine Blueprints and asset management, demonstrating depth in both AI development and user interface engineering over a focused two-month period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
5
Lines of code
94
Activity Months2

Work History

December 2024

3 Commits • 2 Features

Dec 1, 2024

December 2024: Delivered foundational UI overhaul for the Mighty-Hibiscus Main Menu and Options, alongside an initial credits playback framework. This work establishes cohesive UX, asset-driven UI scaffolding, and lays groundwork for future feature parity and smoother user flows. Emphasis was on UI asset integration, widget scaffolding, and preparing credits playback readiness.

November 2024

4 Commits • 3 Features

Nov 1, 2024

2024-11 Monthly Summary for MjGalicha/Mighty-Hibiscus: This period focused on advancing AI-driven deer behavior, enabling tree-directed navigation, and enhancing navigation debugging tooling. No major bugs fixed this month; an outstanding antler-drop issue remains unfixed. Delivered three core features with clear business value and provided developer-focused improvements that set the stage for gameplay polish in upcoming sprints.

Activity

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Quality Metrics

Correctness74.2%
Maintainability77.2%
Architecture62.8%
Performance62.8%
AI Usage25.8%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnreal Engine BlueprintUnreal Engine Blueprintsiniuasset

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentAsset ManagementBehavior TreesGame DevelopmentNavigation MeshUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MjGalicha/Mighty-Hibiscus

Nov 2024 Dec 2024
2 Months active

Languages Used

Unreal Engine BlueprintUnreal Engine BlueprintsiniuassetUnreal Engine Asset

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentBehavior TreesGame DevelopmentNavigation Mesh

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