
Gregory Beaudoin contributed to the MjGalicha/Mighty-Hibiscus repository by developing AI-driven deer behavior and overhauling the main menu and options UI within Unreal Engine. He implemented progress-based navigation for deer using Behavior Trees and navigation mesh configuration, enabling more dynamic in-game movement. Gregory also enhanced navigation debugging by visualizing mesh edges, supporting future gameplay polish. In December, he delivered a foundational UI update, integrating new assets and widget scaffolding for the main menu and credits playback. His work leveraged Unreal Engine Blueprints and asset management, demonstrating depth in both AI development and user interface engineering over a focused two-month period.

December 2024: Delivered foundational UI overhaul for the Mighty-Hibiscus Main Menu and Options, alongside an initial credits playback framework. This work establishes cohesive UX, asset-driven UI scaffolding, and lays groundwork for future feature parity and smoother user flows. Emphasis was on UI asset integration, widget scaffolding, and preparing credits playback readiness.
December 2024: Delivered foundational UI overhaul for the Mighty-Hibiscus Main Menu and Options, alongside an initial credits playback framework. This work establishes cohesive UX, asset-driven UI scaffolding, and lays groundwork for future feature parity and smoother user flows. Emphasis was on UI asset integration, widget scaffolding, and preparing credits playback readiness.
2024-11 Monthly Summary for MjGalicha/Mighty-Hibiscus: This period focused on advancing AI-driven deer behavior, enabling tree-directed navigation, and enhancing navigation debugging tooling. No major bugs fixed this month; an outstanding antler-drop issue remains unfixed. Delivered three core features with clear business value and provided developer-focused improvements that set the stage for gameplay polish in upcoming sprints.
2024-11 Monthly Summary for MjGalicha/Mighty-Hibiscus: This period focused on advancing AI-driven deer behavior, enabling tree-directed navigation, and enhancing navigation debugging tooling. No major bugs fixed this month; an outstanding antler-drop issue remains unfixed. Delivered three core features with clear business value and provided developer-focused improvements that set the stage for gameplay polish in upcoming sprints.
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