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JasonRoman02

PROFILE

Jasonroman02

Jason Roman contributed to the MjGalicha/Mighty-Hibiscus repository by building core gameplay systems and improving stability using Unreal Engine Blueprints and C++. He developed a Dark Souls-inspired death and respawn system with health bar UI, reclaimable loot, and shrine-based checkpoints, supporting player progression and risk-reward mechanics. Jason enhanced player mobility with a universal jump mechanic and refined camera controls, while also delivering reusable blueprint assets for environmental hazards like geysers. He addressed critical bugs such as invisibility VFX rendering and symptom persistence after respawn, demonstrating disciplined version control, asset metadata management, and a focus on maintainable, extensible game development workflows throughout his contributions.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

6Total
Bugs
2
Commits
6
Features
4
Lines of code
319
Activity Months4

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 (MjGalicha/Mighty-Hibiscus) — Delivered targeted gameplay stability and extensible environmental tooling to support scalable level design. Key features delivered include the introduction of blueprint-based geyser assets and triggers with configurable animation multipliers and trigger arrays, demonstrated in Armoni_Practice_Level_MainWorld2. Major bugs fixed include symptom/status persistence across respawn, ensuring symptoms are saved and reapplied when player health reaches zero and the player respawns. Overall impact: improved player experience through consistent status effects after death and a reusable geyser system that accelerates level design and iteration. Technologies and skills demonstrated include Unreal Engine blueprint development, asset design and configuration, state persistence logic, level scripting, and rigorous commit-based traceability. Business value: more reliable gameplay flow, faster content authoring for environmental hazards, and reduced risk of regression across play sessions.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for MjGalicha/Mighty-Hibiscus: Delivered a comprehensive Death and Respawn System inspired by Dark Souls, integrating a health bar UI, a death screen, a Lost Loot drop reclaimable after death, and a Shrine-based respawn point to streamline player progression. This feature establishes the core risk-reward loop and supports future loot economy and progression tuning. The work lays groundwork for enhanced player engagement, faster iteration on combat pacing, and improved player satisfaction.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for MjGalicha/Mighty-Hibiscus. Focused on delivering mobility and camera improvements that boost game feel and accessibility. Key outcomes include a Jump Mechanic with Item-Hold Guard enabling jumping in all movement states while preventing jumps when holding an item (maintaining sprint balance) and a Camera Pitch Control with Angle Limits implemented in the blueprint asset to provide a more stable, predictable view. No major bugs fixed were reported this period. Overall impact: enhanced player responsiveness, smoother navigation, and a stronger foundation for future interaction features. Technologies/skills demonstrated: gameplay programming, Unreal/Blueprint workflows, version control and commit traceability, asset updates for camera systems.

February 2025

1 Commits

Feb 1, 2025

February 2025 — Focused on stabilizing invisibility visuals for the BP_ThirdPersonCharacter in Mighty-Hibiscus. Delivered an end-to-end bug fix for the invisibility VFX by updating asset metadata, ensuring correct invisibility display across contexts. Patch committed as 'Invisibility VFX Render Bug Fix' (5aee10698d7a74851eef19736924785dbed00816) and integrated into the repository. Result: restored visual fidelity, reduced confusion, and improved test stability. Demonstrated Unreal Engine blueprint debugging, asset metadata management, and disciplined version control.

Activity

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Quality Metrics

Correctness81.6%
Maintainability80.0%
Architecture73.4%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintUnreal Engine BlueprintsUnrealScript

Technical Skills

Blueprint ScriptingBug FixingC++ (implied)Game DevelopmentUI/UX DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MjGalicha/Mighty-Hibiscus

Feb 2025 May 2025
4 Months active

Languages Used

UnrealScriptBlueprintUnreal Engine Blueprints

Technical Skills

Bug FixingGame DevelopmentUnreal EngineBlueprint ScriptingC++ (implied)UI/UX Design

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