
Worked on the LunarLander2025 repository to deliver core gameplay features and enhance the game environment within Unity. Developed a lerp-based spaceship rotation system with tunable torque, resulting in smoother and more responsive flight dynamics using C# and Unity’s input system. Established the Halvor World scene, integrating a wide range of environmental assets such as vegetation, rocks, and celestial bodies, and managed scene lighting and camera setup. Improved asset workflows by refining prefab organization, ensuring naming consistency, and addressing scene persistence. Demonstrated strengths in 3D modeling, asset integration, and scene management, supporting faster iteration and a more immersive player experience.
January 2025 performance highlights for johnklima/LunarLander2025 focused on delivering core gameplay improvements and enriching the game world, while stabilizing asset workflows to support faster iteration.
January 2025 performance highlights for johnklima/LunarLander2025 focused on delivering core gameplay improvements and enriching the game world, while stabilizing asset workflows to support faster iteration.

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