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Halvorhaand

PROFILE

Halvorhaand

Worked on the LunarLander2025 repository to deliver core gameplay features and enhance the game environment within Unity. Developed a lerp-based spaceship rotation system with tunable torque, resulting in smoother and more responsive flight dynamics using C# and Unity’s input system. Established the Halvor World scene, integrating a wide range of environmental assets such as vegetation, rocks, and celestial bodies, and managed scene lighting and camera setup. Improved asset workflows by refining prefab organization, ensuring naming consistency, and addressing scene persistence. Demonstrated strengths in 3D modeling, asset integration, and scene management, supporting faster iteration and a more immersive player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

20Total
Bugs
0
Commits
20
Features
2
Lines of code
132,655
Activity Months1

Work History

January 2025

20 Commits • 2 Features

Jan 1, 2025

January 2025 performance highlights for johnklima/LunarLander2025 focused on delivering core gameplay improvements and enriching the game world, while stabilizing asset workflows to support faster iteration.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture85.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity C#Unity YAML

Technical Skills

3D ModelingAsset CreationAsset IntegrationAsset ManagementC#File OrganizationGame Asset IntegrationGame DevelopmentInput SystemMaterial CreationScene ManagementScene SetupTexturingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

johnklima/LunarLander2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#FBXUnityUnity AssetUnity C#Unity YAML

Technical Skills

3D ModelingAsset CreationAsset IntegrationAsset ManagementC#File Organization