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@thewalkingbutterfly

PROFILE

@thewalkingbutterfly

Over a two-month period, contributed to the johnklima/LunarLander2025 repository by developing seven gameplay and tooling features focused on camera systems, physics simulation, and asset workflows. Built a robust player orbit camera with collision detection and mouse-driven controls using C# and Unity, enhancing player immersion and preventing camera clipping. Expanded the project’s orbital mechanics, lander physics, and thruster behavior, while refining level content and integrating new visual and audio assets through FMOD and Substance 3D. Introduced editor scripting and utility tools to streamline debugging and asset management, emphasizing maintainable code and improved iteration speed without logging separate bug-fix tickets.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

20Total
Bugs
0
Commits
20
Features
7
Lines of code
1,383,377
Activity Months2

Work History

February 2025

19 Commits • 6 Features

Feb 1, 2025

February 2025 — LunarLander2025 monthly summary: Delivered key gameplay features, stability improvements, and production tooling across orbit/camera, lander physics, pause UX, level content, and asset pipelines. These changes enhance realism and player experience, reduce iteration time, and improve asset workflows. Notable accomplishments include orbital mechanics improvements, robust landing/thruster behavior, a polished pause UX, expanded level content, and a revamped visuals/audio/asset pipeline; maintenance tooling for debugging and editor-safety was also introduced.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 (Month: 2025-01) delivered the Player Orbit Camera System for LunarLander2025, enabling a robust orbit camera that follows the player, allows orbit around the player with mouse input, supports zoom in/out, and includes collision detection to prevent clipping. This feature enhances player immersion and clarity during flight and landing sequences, establishing a solid camera foundation for future refinements. No separate bug-fix tickets were logged this month; the orbit camera’s collision handling mitigates a common camera-clip issue observed during rapid maneuvers. Implemented as a new orbit camera script and integrated into the player prefab, tracked under the commit ec7f18b97ca0cdf079493940f6d2067786b2c0ad (feature orbit camera) in johnklima/LunarLander2025.

Activity

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Quality Metrics

Correctness81.4%
Maintainability80.6%
Architecture75.6%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssemblyC#Unity

Technical Skills

3D ModelingAsset ManagementAudio IntegrationC#C# ScriptingCamera ControlCamera SystemsEditor ScriptingFMODGame DevelopmentInput SystemLevel DesignParticle SystemsPhysics SimulationPlugin Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

johnklima/LunarLander2025

Jan 2025 Feb 2025
2 Months active

Languages Used

C#UnityAssembly

Technical Skills

C#Camera SystemsGame DevelopmentUnity Engine3D ModelingAsset Management