
Over a three-month period, contributed to Illerhan/WhispersOfTheVillage by building interactive gameplay systems and refining user experience through Unreal Engine. Developed tea-making mechanics, a tasseomancy puzzle, and a book navigation system, integrating new assets and UI widgets to enhance player engagement and exploration. Improved the level editor with a 2D grid widget and delivered visual polish for sticker and book interfaces. Addressed bugs in drag-and-drop interactions, rotation handling, and core game data, ensuring stability and smoother workflows. Leveraged UnrealScript, asset management, and UI development skills to deliver robust, maintainable features that support ongoing content expansion and collaborative iteration.
Month: 2025-01 — Focused on delivering an interactive book experience and stabilizing core game data to boost engagement and product quality. Key UI work and data fixes lay a solid foundation for future content and features.
Month: 2025-01 — Focused on delivering an interactive book experience and stabilizing core game data to boost engagement and product quality. Key UI work and data fixes lay a solid foundation for future content and features.
December 2024 monthly summary for Illerhan/WhispersOfTheVillage focusing on delivering UI polish, level editor tooling, new assets, and UI workflow improvements. Achievements include visual sticker UI enhancements, new level assets, 2D grid editor widget, rotation fixes, and WhispersOfTheVillage UI form/page updates. These efforts improve user engagement, content authoring workflows, and game stability.
December 2024 monthly summary for Illerhan/WhispersOfTheVillage focusing on delivering UI polish, level editor tooling, new assets, and UI workflow improvements. Achievements include visual sticker UI enhancements, new level assets, 2D grid editor widget, rotation fixes, and WhispersOfTheVillage UI form/page updates. These efforts improve user engagement, content authoring workflows, and game stability.
November 2024 (Illerhan/WhispersOfTheVillage): Delivered major feature work and stability improvements across tea-based gameplay and book navigation, plus critical UX polish for drag-and-drop interactions. Tea-based enhancements added deeper tea-making interactions, updated visuals, UI refinements, and enhanced tasseomancy puzzle logic (scaling issue partially resolved). The Book Navigation System was launched with new levels, assets, data tables, and UI widgets to enable richer book-based interactions. A drag-and-drop visual/functional glitch was fixed to ensure smooth manipulation. Together, these deliverables improve engagement, exploration, and overall UX, enabling faster content expansion and clearer navigation. Notes: Scaling issue in tasseomancy puzzle identified for follow-up sprint.
November 2024 (Illerhan/WhispersOfTheVillage): Delivered major feature work and stability improvements across tea-based gameplay and book navigation, plus critical UX polish for drag-and-drop interactions. Tea-based enhancements added deeper tea-making interactions, updated visuals, UI refinements, and enhanced tasseomancy puzzle logic (scaling issue partially resolved). The Book Navigation System was launched with new levels, assets, data tables, and UI widgets to enable richer book-based interactions. A drag-and-drop visual/functional glitch was fixed to ensure smooth manipulation. Together, these deliverables improve engagement, exploration, and overall UX, enabling faster content expansion and clearer navigation. Notes: Scaling issue in tasseomancy puzzle identified for follow-up sprint.

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