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Sébastien Bouveret developed and refined user interface systems for the Illerhan/WhispersOfTheVillage repository over six months, focusing on asset integration, UI/UX design, and Unreal Engine workflows. He delivered cohesive UI asset suites for menus, dialogue, and in-game books, emphasizing visual consistency and scalable asset management. Using UnrealScript and Unreal Engine asset formats, Sébastien established robust pipelines for importing, validating, and iterating on UI components, which improved user experience and supported future localization. His work included camera test environments and asset validation, resulting in a stable, traceable UI foundation. The engineering demonstrated depth in cross-feature collaboration and maintainable asset workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

49Total
Bugs
0
Commits
49
Features
10
Lines of code
0
Activity Months6

Work History

May 2025

16 Commits • 3 Features

May 1, 2025

May 2025 performance summary for Illerhan/WhispersOfTheVillage. Focused on delivering polished UI assets and laying groundwork for upcoming features, with a strong emphasis on user experience, stability, and clear attributions. Key features delivered include: (1) Book UI Asset Suite Polish — extended Book UI with vignettes, stickers, textures, and widget assets to enrich interaction; commits include a mix of UI refinements and asset updates (e.g., 'New prediction base', 'UI', 'Validate asset'). (2) Credits UI Polish — enhanced credits display with binary asset updates showing names and roles. (3) Tasseomancy UI Asset Groundwork — asset setup and placeholder adjustments for the Tasseomancy feature UI. Major bugs fixed/quality improvements include asset validation and UI stability work (e.g., 'Validate asset' and 'ONGLETS' commits). Overall impact: higher quality visuals, more accurate attributions, and a solid asset pipeline foundation enabling faster future iterations. Demonstrated technologies/skills: UI/UX polish, asset pipeline management, asset validation, multilingual milestone commits, and cross-feature collaboration.

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Illerhan/WhispersOfTheVillage: Delivered targeted UI asset improvements focused on the main menu and widget system to enhance visuals, stability, and user experience. Consolidated UI assets including a new texture (T_blackblur.uasset) and essential widget assets, supported by a binary asset update (WBP_Book.uasset) to enable ongoing UI development. These changes reduce visual churn and establish a scalable UI asset pipeline for future features, with clear traceability via commit history.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for developer work on Illerhan/WhispersOfTheVillage. Focused on delivering user-facing UI polish for core menus, with clear code-traceability and design alignment. No major backend changes documented this month; emphasis was on visual/UI improvements and readiness for broader UX validation.

January 2025

10 Commits • 1 Features

Jan 1, 2025

January 2025 (Illerhan/WhispersOfTheVillage) focused on delivering a cohesive UI refresh to elevate visual consistency and user experience. The work emphasized asset quality, cross-language polish, and reliable iteration through commits, setting a foundation for scalable UI components.

December 2024

10 Commits • 2 Features

Dec 1, 2024

December 2024—Illerhan/WhispersOfTheVillage: Focused UI polish for the in-game book and dialogue system, delivering a more intuitive navigation flow and higher visual fidelity. Completed typography updates and asset enhancements to support consistent player-facing UI across scenes. Strengthened the asset import pipeline with explicit reimports and formatting fixes to reduce regressions and speed up iteration. This work lays groundwork for improved player engagement and future localization efforts.

November 2024

8 Commits • 2 Features

Nov 1, 2024

November 2024: Implemented core testing infrastructure and UI enhancements for Illerhan/WhispersOfTheVillage. Delivered a Salomé level test environment with camera test integration to validate visuals and gameplay, and expanded UI visuals to strengthen narrative presentation. This work lays foundations for faster QA cycles and more robust level testing.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture78.8%
Performance79.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

BinaryUnreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUI DesignUI DevelopmentUI/UX DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Illerhan/WhispersOfTheVillage

Nov 2024 May 2025
6 Months active

Languages Used

BinaryUnrealScriptUnreal Engine Asset

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUI DesignUI Development

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