
Arun Hariharasubramanian developed gameplay features and asset systems for the Liammwy/TimeHavenGames repository, focusing on player cosmetics, animation pipelines, and environment stability. Over seven months, Arun delivered features such as a hat system overhaul, snowman character integration, and dynamic asset swapping, while resolving bugs in animation states and editor configuration. Using Unreal Engine, Blueprint scripting, and C++, Arun streamlined asset management and project configuration, enabling rapid iteration and maintainable workflows. His work addressed both user-facing gameplay polish and backend stability, demonstrating depth in debugging, configuration management, and 3D asset integration to support scalable content delivery and improved player experience.

April 2025 performance summary for Liammwy/TimeHavenGames. Key deliverables include a Cosmetic Asset Expansion across hats and attire (LogoCap integrated into Hub; Cross Studio and Shroom Hats added; full color variants for five hats; Cog/Clock meshes added to Timeslow Attire). Critical stability improvements were completed: hub geometry alignment fix when two islands spawn and resolution of static mesh mobility warnings in HatShopUILevel. FMOD audio event cleanup addressed warnings and ensured proper stopping/cleanup of audio events to prevent glitches and leaks. These efforts collectively improve player customization, gameplay stability, and audio hygiene, enabling scalable asset expansion and better user experience. Commits demonstrate rapid iteration across assets, geometry, and audio pipelines.
April 2025 performance summary for Liammwy/TimeHavenGames. Key deliverables include a Cosmetic Asset Expansion across hats and attire (LogoCap integrated into Hub; Cross Studio and Shroom Hats added; full color variants for five hats; Cog/Clock meshes added to Timeslow Attire). Critical stability improvements were completed: hub geometry alignment fix when two islands spawn and resolution of static mesh mobility warnings in HatShopUILevel. FMOD audio event cleanup addressed warnings and ensured proper stopping/cleanup of audio events to prevent glitches and leaks. These efforts collectively improve player customization, gameplay stability, and audio hygiene, enabling scalable asset expansion and better user experience. Commits demonstrate rapid iteration across assets, geometry, and audio pipelines.
March 2025 performance summary for Liammwy/TimeHavenGames. Focused on stabilizing the Unreal Engine project environment, delivering new gameplay cosmetics and items, and applying polish across character cosmetics. Key outcomes include improved development velocity through consolidated environment configuration, new gameplay features, and enhanced visual polish with bug fixes that improve player experience and asset pipeline readiness.
March 2025 performance summary for Liammwy/TimeHavenGames. Focused on stabilizing the Unreal Engine project environment, delivering new gameplay cosmetics and items, and applying polish across character cosmetics. Key outcomes include improved development velocity through consolidated environment configuration, new gameplay features, and enhanced visual polish with bug fixes that improve player experience and asset pipeline readiness.
February 2025 – Liammwy/TimeHavenGames: Delivered a major Hat System overhaul with Thirdperson alignment, central pivots, and new hats that are fully functional with the snowman. Stabilized integration by addressing merge-related issues and improving mainline reliability. Refined Snowman visuals and behavior (scarf colors and new scarf mesh for ability stations), and fixed animation state for snowman ice slip. Enhanced UX through cutscene transition improvements and spawn-delay fixes, plus expanded customization with a Drinks Hat added to the Hat Shop. This period emphasizes end-to-end delivery, maintainable merges, and tangible gameplay polish that boosts player engagement and retention.
February 2025 – Liammwy/TimeHavenGames: Delivered a major Hat System overhaul with Thirdperson alignment, central pivots, and new hats that are fully functional with the snowman. Stabilized integration by addressing merge-related issues and improving mainline reliability. Refined Snowman visuals and behavior (scarf colors and new scarf mesh for ability stations), and fixed animation state for snowman ice slip. Enhanced UX through cutscene transition improvements and spawn-delay fixes, plus expanded customization with a Drinks Hat added to the Hat Shop. This period emphasizes end-to-end delivery, maintainable merges, and tangible gameplay polish that boosts player engagement and retention.
2025-01 Monthly Summary for Liammwy/TimeHavenGames. Focused on delivering user-facing cosmetics groundwork and improving development workflow to accelerate iteration across levels and assets. Overall, the month produced two core features with associated fixes and a clearer dev pathway for future enhancements, positioning the project to expand cosmetic customization and streamline Unreal Engine workflows.
2025-01 Monthly Summary for Liammwy/TimeHavenGames. Focused on delivering user-facing cosmetics groundwork and improving development workflow to accelerate iteration across levels and assets. Overall, the month produced two core features with associated fixes and a clearer dev pathway for future enhancements, positioning the project to expand cosmetic customization and streamline Unreal Engine workflows.
December 2024 monthly summary for Liammwy/TimeHavenGames. Key progress centered on advancing animation-ready Snowman character, establishing a model swap pipeline, and preparing the project for upcoming animation work. Notable deliverables include a cohesive Snowman animation/asset integration with idle/walk/run, mesh refinements, rigged model, and related config adjustments; groundwork for model swap system enabling asset registry-based transitions; project cleanup and configuration updates to support animation integration; editor usability improvement by defaulting editor window to maximize; and World Partition log housekeeping.
December 2024 monthly summary for Liammwy/TimeHavenGames. Key progress centered on advancing animation-ready Snowman character, establishing a model swap pipeline, and preparing the project for upcoming animation work. Notable deliverables include a cohesive Snowman animation/asset integration with idle/walk/run, mesh refinements, rigged model, and related config adjustments; groundwork for model swap system enabling asset registry-based transitions; project cleanup and configuration updates to support animation integration; editor usability improvement by defaulting editor window to maximize; and World Partition log housekeeping.
Month 2024-11 Summary for Liammwy/TimeHavenGames: Delivered key gameplay enhancements and stability work that improve player feel, enable richer level design, and accelerate development cycles. Key features delivered include slippery ice mechanics with a dedicated blendspace and new slip animations, and a ceiling hanging animation system with braced-to-free-hang transitions and forward movement. Also completed editor and project configuration stability improvements to streamline workflows and reduce build/run issues. Major bugs fixed: - Resolved a BPC_Jump blueprint compilation error encountered while integrating a new double jump animation, removing a blocker to jump-state refinements. Overall impact and accomplishments: - Enhanced player movement realism on ice surfaces and expanded ceiling interaction capabilities, supporting more engaging gameplay and level design. - More stable development environment with improved editor settings, asset path management, and logging, enabling faster iteration and easier debugging. - Clear demonstration of end-to-end delivery from feature implementation to build stability, aligning with QA readiness and upcoming content. Technologies/skills demonstrated: - Unreal Engine animation blueprints, state machines and blendspaces, and animation asset integration. - Blueprint debugging and compilation troubleshooting. - Editor and project configuration management, asset path handling, and robust logging for maintainable workflows.
Month 2024-11 Summary for Liammwy/TimeHavenGames: Delivered key gameplay enhancements and stability work that improve player feel, enable richer level design, and accelerate development cycles. Key features delivered include slippery ice mechanics with a dedicated blendspace and new slip animations, and a ceiling hanging animation system with braced-to-free-hang transitions and forward movement. Also completed editor and project configuration stability improvements to streamline workflows and reduce build/run issues. Major bugs fixed: - Resolved a BPC_Jump blueprint compilation error encountered while integrating a new double jump animation, removing a blocker to jump-state refinements. Overall impact and accomplishments: - Enhanced player movement realism on ice surfaces and expanded ceiling interaction capabilities, supporting more engaging gameplay and level design. - More stable development environment with improved editor settings, asset path management, and logging, enabling faster iteration and easier debugging. - Clear demonstration of end-to-end delivery from feature implementation to build stability, aligning with QA readiness and upcoming content. Technologies/skills demonstrated: - Unreal Engine animation blueprints, state machines and blendspaces, and animation asset integration. - Blueprint debugging and compilation troubleshooting. - Editor and project configuration management, asset path handling, and robust logging for maintainable workflows.
Month 2024-10 — Liammwy/TimeHavenGames: Focused on improving player animation fidelity and stabilizing the Unreal Engine development environment. Progress included initial integration of updated movement animations with a new freehang climbing asset, ongoing debugging of climbing sequences, and routine engine configuration/log maintenance. Jump animation was fixed to establish a stable baseline for subsequent climbing work. These efforts improve gameplay fluidity, development diagnosability, and iteration speed for future features.
Month 2024-10 — Liammwy/TimeHavenGames: Focused on improving player animation fidelity and stabilizing the Unreal Engine development environment. Progress included initial integration of updated movement animations with a new freehang climbing asset, ongoing debugging of climbing sequences, and routine engine configuration/log maintenance. Jump animation was fixed to establish a stable baseline for subsequent climbing work. These efforts improve gameplay fluidity, development diagnosability, and iteration speed for future features.
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