EXCEEDS logo
Exceeds
Jimmy

PROFILE

Jimmy

Over three months, this developer expanded the visual asset library for Smash-Keyboard-Studios/Studio2 by building modular 3D assets, including props, furniture, and a reusable wooden pallet for warehouse racking. They used Unity Engine, C#, and Shader Graph to implement prefab-based workflows, consistent materials, and a unified outline shader, ensuring visual coherence and rapid scene assembly. Their work included creating PBR textures and integrating assets to accelerate level design and support scalable environments. By focusing on asset reusability and standardized quality, the developer improved deployment speed and enabled more efficient, flexible world-building for future Studio2 features and modular configurations.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
3
Lines of code
36,475
Activity Months3

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

In April 2025, contributed a new wooden pallet asset and a reusable prefab for the Studio2 project, expanding the asset library to support modular warehouse racking. The work includes new materials and textures to enable flexible, reusable layouts and faster scene composition. No major bugs were reported this month. Overall, the enhancements improve deployment speed and asset reuse for modular warehouse configurations, reducing iteration time and enabling more consistent setups. Technologies demonstrated include 3D asset creation, texturing with PBR materials, prefab workflows, and Git-based version control (commit 53103c461e8dbba45f24d25471f0514b7db4d331).

March 2025

10 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for Smash-Keyboard-Studios/Studio2: Delivered a comprehensive environment assets and props library to accelerate level design and world visuals. Implemented modular props (racking, pallets, office furniture, vending machines, water dispenser, pallet jack, claw machine, wet floor sign, light switches, fuse boxes) with prefab-based workflows and consistent materials/textures. Completed notable bug fixes including an Outliner issue and claw machine texture updates, contributing to a more stable editor experience and higher visual fidelity. The work improves design throughput, standardizes asset quality, and enables scalable level-building for upcoming projects.

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025 monthly performance summary for Smash-Keyboard-Studios/Studio2: Delivered a major visual asset library expansion and a unified outline shader to enhance asset aesthetics and consistency. This work strengthens the art pipeline, accelerates scene composition, and improves visual quality across productions.

Activity

Loading activity data...

Quality Metrics

Correctness91.4%
Maintainability91.4%
Architecture91.4%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderLabUnity AssetUnity PrefabUnity Shader Graph

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignMaterial CreationMaterial EditingMaterial SetupShader GraphTexture EditingTexture MappingTexturingUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Smash-Keyboard-Studios/Studio2

Feb 2025 Apr 2025
3 Months active

Languages Used

C#HLSLShaderLabUnity AssetUnity PrefabUnity Shader Graph

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentMaterial CreationShader GraphTexturing

Generated by Exceeds AIThis report is designed for sharing and indexing