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Adam C

PROFILE

Adam C

Over a three-month period, contributed to Smash-Keyboard-Studios/Studio2 by developing and refining core player features and animation systems using Unity and C#. Delivered a new player character model with integrated health and stamina systems, overhauled the animation pipeline with retargeted assets and blend trees, and established scalable prefab workflows. Enhanced maintainability by reorganizing asset structures and improved gameplay feel through combat balance and lighting adjustments. Focused on animation smoothing, visual polish, and VFX integration, including shield effects and refined transitions. Emphasized maintainable, modular development practices, leveraging Unity Engine and ShaderLab to support future iteration and consistent player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
7
Lines of code
98,993
Activity Months3

Work History

April 2025

4 Commits • 3 Features

Apr 1, 2025

April 2025 (Month: 2025-04) monthly summary for Smash-Keyboard-Studios/Studio2. Focused on delivering smooth, visually polished gameplay with clear business value: improved player experience, stronger visual cues, and a solid foundation for future animation and VFX work.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 performance snapshot for Smash-Keyboard-Studios/Studio2: Delivered two primary improvements focused on maintainability and player experience. The HAMMER LP V3 prefab was reorganized for better asset management by relocating it from Art/Props/PropPrefabs to Prefabs/Player, with no gameplay changes. Combat balance and lighting tuning were applied to refine combat feel and visuals, enhancing player feedback while preserving core mechanics. No explicit major bug fixes were recorded in this period based on the provided data. Business value is reflected in easier future prefab iterations, reduced asset-path fragility, and a more polished player experience. Technical enablement included disciplined asset management, Unity prefab workflows, and targeted tuning of gameplay parameters.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 monthly work summary for Smash-Keyboard-Studios/Studio2, focusing on core player capabilities and animation pipeline enhancements. Key features delivered include a new player character model with a Health/Stamina system and a comprehensive animation overhaul for the new character model, with expanded assets and integration into the existing gameplay loop. No explicit major bugs were reported for this period; the work centered on feature delivery and pipeline improvements.

Activity

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Quality Metrics

Correctness82.0%
Maintainability80.0%
Architecture76.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity ShaderLab

Technical Skills

3D AnimationAnimationAnimation RetargetingCharacter AnimationGame DevelopmentPrefab ManagementPrefab ModificationUnityUnity EngineVFX

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Smash-Keyboard-Studios/Studio2

Feb 2025 Apr 2025
3 Months active

Languages Used

C#Unity AssetUnityUnity ShaderLab

Technical Skills

3D AnimationAnimationAnimation RetargetingCharacter AnimationGame DevelopmentPrefab Management