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callum

PROFILE

Callum

During March 2025, C. Kelly enhanced the Smash-Keyboard-Studios/Studio2 project by implementing a visual outline shader for enemy prefabs, improving combat readability and player feedback in Unity. Using C# and Unity’s material and prefab systems, Kelly shipped shader effects across multiple enemy types, addressing visual distinction in fast-paced encounters. Additionally, Kelly tuned the Knight and Priest boss characters by adjusting visual size, collision radius, and shield opacity, and by refining behavior to clarify gameplay and lay groundwork for future optimizations. The work demonstrated depth in shader implementation, asset management, and level design, focusing on clarity and maintainability within the codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
2
Lines of code
127
Activity Months1

Work History

March 2025

5 Commits • 2 Features

Mar 1, 2025

March 2025 deliverable highlights for Smash-Keyboard-Studios/Studio2: Implemented a visual outline shader across enemy prefabs to improve combat distinction, and tuned Knight and Priest boss visuals and behavior to improve clarity and balance. These changes enhance player feedback, reduce confusion in fast-paced encounters, and lay groundwork for future performance optimizations. Traceable through commits across multiple enemy and boss updates.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture68.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity MaterialUnity PrefabUnity Scene

Technical Skills

Asset ManagementGame DevelopmentLevel DesignShader ImplementationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Smash-Keyboard-Studios/Studio2

Mar 2025 Mar 2025
1 Month active

Languages Used

C#Unity MaterialUnity PrefabUnity Scene

Technical Skills

Asset ManagementGame DevelopmentLevel DesignShader ImplementationUnityUnity Engine