
Worked on TheArtOfLettingGo/TheArtOfLettingGo, delivering foundational asset integration and initiating a vertical slice for a new gameplay segment. Focused on Unreal Engine asset management, the work included adding Media Plate Pack material assets with associated animations and level sequences, all organized to support rapid iteration and future milestones. Emphasized configuration management and editor customization using UnrealScript and ini files, improving the asset pipeline’s stability and traceability. Consistent commit messages and naming conventions enhanced collaboration within the team. The approach prioritized maintainable file management and clear asset organization, laying groundwork for scalable development and efficient future feature delivery.
November 2024 delivered foundational asset work and started the vertical slice for a new gameplay segment in TheArtOfLettingGo/TheArtOfLettingGo. The team implemented Media Plate Pack assets with associated animations and level sequences, and kicked off the vertical slice core setup with core assets and organization to support rapid iteration. These efforts lay the groundwork for upcoming milestones, improve pipeline stability, and enhance asset traceability.
November 2024 delivered foundational asset work and started the vertical slice for a new gameplay segment in TheArtOfLettingGo/TheArtOfLettingGo. The team implemented Media Plate Pack assets with associated animations and level sequences, and kicked off the vertical slice core setup with core assets and organization to support rapid iteration. These efforts lay the groundwork for upcoming milestones, improve pipeline stability, and enhance asset traceability.

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