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Jinxypig

PROFILE

Jinxypig

Worked on TheArtOfLettingGo/TheArtOfLettingGo, delivering foundational asset integration and initiating a vertical slice for a new gameplay segment. Focused on Unreal Engine asset management, the work included adding Media Plate Pack material assets with associated animations and level sequences, all organized to support rapid iteration and future milestones. Emphasized configuration management and editor customization using UnrealScript and ini files, improving the asset pipeline’s stability and traceability. Consistent commit messages and naming conventions enhanced collaboration within the team. The approach prioritized maintainable file management and clear asset organization, laying groundwork for scalable development and efficient future feature delivery.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
2
Lines of code
8
Activity Months1

Work History

November 2024

5 Commits • 2 Features

Nov 1, 2024

November 2024 delivered foundational asset work and started the vertical slice for a new gameplay segment in TheArtOfLettingGo/TheArtOfLettingGo. The team implemented Media Plate Pack assets with associated animations and level sequences, and kicked off the vertical slice core setup with core assets and organization to support rapid iteration. These efforts lay the groundwork for upcoming milestones, improve pipeline stability, and enhance asset traceability.

Activity

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Quality Metrics

Correctness76.0%
Maintainability76.0%
Architecture76.0%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScriptini

Technical Skills

Configuration ManagementEditor CustomizationFile ManagementGame DevelopmentUnreal EngineUnreal Engine Asset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TheArtOfLettingGo/TheArtOfLettingGo

Nov 2024 Nov 2024
1 Month active

Languages Used

UnrealScriptini

Technical Skills

Configuration ManagementEditor CustomizationFile ManagementGame DevelopmentUnreal EngineUnreal Engine Asset Management