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PatiCG

PROFILE

Paticg

Worked on a comprehensive visual asset update for the cafe environment in TheArtOfLettingGo repository, focusing on enhancing material and texture fidelity across both interior and exterior elements. Leveraged Unreal Engine asset workflows to refresh roof and floor materials, update window and table surfaces, and introduce new textures for outdoor chairs and trash cans. Applied skills in material editing, texture management, and asset integration to centralize changes and align with current art standards. This update improved branding consistency and player immersion while reducing art debt, laying a foundation for future features and ensuring cohesive visual quality throughout the game environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
0
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for TheArtOfLettingGo: Completed a comprehensive cafe environment visual asset update, focusing on material and texture refresh to elevate environment fidelity and consistency across cafe buildings. This work lays the groundwork for upcoming features and improves branding alignment in the game world.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentMaterial EditingTexture Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TheArtOfLettingGo/TheArtOfLettingGo

Nov 2024 Nov 2024
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentMaterial EditingTexture Management