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Kris-TAW

PROFILE

Kris-taw

During November 2024, the developer delivered a comprehensive visual materials and asset refresh for TheArtOfLettingGo repository, focusing on Unreal Engine asset management and material editing. They overhauled materials and textures, improved emissiveness, and refined editor layouts to enhance visual fidelity and streamline content organization. Using Unreal Engine Asset and INI languages, the developer updated and renamed assets, implemented shader enhancements, and addressed test build failures by adjusting binary and material assets. Their work stabilized the build and test pipeline, enabling faster iteration and production readiness. The depth of changes reflects a strong grasp of 3D asset management and configuration workflows.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
1
Lines of code
27
Activity Months1

Work History

November 2024

10 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — Focused delivery around Unreal Engine material/asset refresh and stabilization of the build/test pipeline for TheArtOfLettingGo/TheArtOfLettingGo. Key work includes a comprehensive Visual Materials and Asset Refresh, asset-management improvements, and targeted fixes to stabilize test builds, enabling faster iteration and production readiness.

Activity

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Quality Metrics

Correctness74.0%
Maintainability74.0%
Architecture72.0%
Performance68.0%
AI Usage22.0%

Skills & Technologies

Programming Languages

BinaryINIUnreal Engine AssetUnreal Engine Assetsini

Technical Skills

3D Asset ManagementAsset ManagementConfigurationContent OrganizationContent UpdatesGame DevelopmentMaterial CreationMaterial EditingMaterial EditorShadersUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TheArtOfLettingGo/TheArtOfLettingGo

Nov 2024 Nov 2024
1 Month active

Languages Used

BinaryINIUnreal Engine AssetUnreal Engine Assetsini

Technical Skills

3D Asset ManagementAsset ManagementConfigurationContent OrganizationContent UpdatesGame Development

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