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Kris-TAW

PROFILE

Kris-taw

Worked on TheArtOfLettingGo repository to deliver a comprehensive refresh of Unreal Engine visual materials and assets, focusing on both visual fidelity and asset management. Overhauled materials and textures, improved emissiveness, and refined editor layouts to streamline content organization and updates. Addressed asset pipeline challenges by renaming and updating assets, enhancing shader integration, and stabilizing the build and test environment. Resolved test build failures by adjusting binary and material assets, including the removal and addition of material instances. Utilized Unreal Engine Asset formats, INI configuration files, and shader editing to support faster iteration and production readiness within the game development workflow.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
1
Lines of code
27
Activity Months1

Work History

November 2024

10 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — Focused delivery around Unreal Engine material/asset refresh and stabilization of the build/test pipeline for TheArtOfLettingGo/TheArtOfLettingGo. Key work includes a comprehensive Visual Materials and Asset Refresh, asset-management improvements, and targeted fixes to stabilize test builds, enabling faster iteration and production readiness.

Activity

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Quality Metrics

Correctness74.0%
Maintainability74.0%
Architecture72.0%
Performance68.0%
AI Usage22.0%

Skills & Technologies

Programming Languages

BinaryINIUnreal Engine AssetUnreal Engine Assetsini

Technical Skills

3D Asset ManagementAsset ManagementConfigurationContent OrganizationContent UpdatesGame DevelopmentMaterial CreationMaterial EditingMaterial EditorShadersUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TheArtOfLettingGo/TheArtOfLettingGo

Nov 2024 Nov 2024
1 Month active

Languages Used

BinaryINIUnreal Engine AssetUnreal Engine Assetsini

Technical Skills

3D Asset ManagementAsset ManagementConfigurationContent OrganizationContent UpdatesGame Development