
Contributed to the GCU-CLD/gcu-cld-24-25-equilibrium repository by expanding level environments through the creation of new maps, asset integration, and mesh generation to support richer gameplay experiences. Focused on engine configuration and environment art, the work included optimizing performance to maintain a stable 60 FPS frame rate and enhancing visual fidelity with updated lighting and assets. Addressed map data integrity by correcting minor file issues, ensuring stable and accurate data structures. Demonstrated proficiency in Unreal Engine asset workflows and ini configuration, applying rigorous version control practices to support iterative level design and reliable deployment within a game development pipeline.
Monthly performance summary for 2025-04 focused on delivering expanded level content, stabilizing maps, and improving runtime performance for business value realization in the GCU-CLD project. Highlights include deliverables for LvL environments, performance and visuals enhancements, and data integrity fixes, supported by rigorous version control and asset-driven improvements.
Monthly performance summary for 2025-04 focused on delivering expanded level content, stabilizing maps, and improving runtime performance for business value realization in the GCU-CLD project. Highlights include deliverables for LvL environments, performance and visuals enhancements, and data integrity fixes, supported by rigorous version control and asset-driven improvements.

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