
Over four months, contributed to the GCU-CLD/gcu-cld-24-25-mala-vida repository by building and integrating six gameplay and testing features focused on asset-driven development in Unreal Engine. Delivered new level and sequence assets, including a binary test level for QA validation and a chase sequence prototype, using Unreal Engine Blueprint and UnrealScript. Enhanced gameplay by refining level maps, implementing camera-driven enemy interactions, and introducing cinematic triggers. Maintained rigorous asset organization and version control, rolling back experimental features when necessary to preserve stability. The work emphasized asset creation, integration, and level design, supporting iterative development and robust testing without introducing code-level bugs.
July 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered the City Environmental Expansion adding new city assets, sequences, and dynamic events (city falling sequence, earthquakes) along with asset management for the new city level. Expanded content with additional level maps and sequences, including final sequence and level completion flow. Implemented robust asset management to support scalable content and future expansions. Polished content through sequence tidying and a final polish pass, including spelling corrections. Overall, enhanced gameplay depth, immersion, and narrative progression while establishing a reusable framework for future city-scale updates.
July 2025 performance summary for GCU-CLD/gcu-cld-24-25-mala-vida: Delivered the City Environmental Expansion adding new city assets, sequences, and dynamic events (city falling sequence, earthquakes) along with asset management for the new city level. Expanded content with additional level maps and sequences, including final sequence and level completion flow. Implemented robust asset management to support scalable content and future expansions. Polished content through sequence tidying and a final polish pass, including spelling corrections. Overall, enhanced gameplay depth, immersion, and narrative progression while establishing a reusable framework for future city-scale updates.

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