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KakinumaYuzuki

PROFILE

Kakinumayuzuki

Worked extensively on audio systems, UI, and gameplay features across the VGA-Team2024/TeamC and RyuichiroYoshida/September repositories, delivering 3D audio integration, chapter-based progression, and robust asset management. Leveraged Unity, C#, and CRIWARE to implement data-driven sound pipelines, interactive conversation systems, and modular UI navigation, focusing on maintainability and user immersion. Addressed critical bugs in audio playback, map transitions, and portal reliability, while modernizing input systems and refining scene management. Prioritized clean code organization, asset restructuring, and traceable commits to support collaboration and future scalability. The work improved gameplay flow, audio reliability, and the overall development pipeline for both projects.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

97Total
Bugs
15
Commits
97
Features
32
Lines of code
265,024
Activity Months7

Work History

February 2026

6 Commits • 1 Features

Feb 1, 2026

February 2026: Delivered major audio system enhancements for RyuichiroYoshida/September, focusing on actionable audio feedback and stability. Implemented character action sound cues, updated sound data, queue limits, and result-screen music to boost engagement and performance. Also fixed the Zero Fighter propeller sound stop bug and refined sound-playing conditions to improve reliability across interactions. These changes reduce audio glitches, improve user immersion, and lay groundwork for future audio-driven features.

September 2025

36 Commits • 5 Features

Sep 1, 2025

September 2025 summary: Delivered a major overhaul of the audio system across the repository, with a focused push on 3D audio integration, centralized BGM management, and data/assets updates. Key outcomes include a complete 3D audio pipeline (listener, propagation, footsteps and impact sounds) and audio playback improvements on player and exhibit prefabs, plus AudioBroadcaster updates and BGM coordination. Implemented sound data/assets updates (including Tyrano animation clips and interactive props), and expanded sound capabilities with stop playback, cooldown/time-up sounds, and UI-driven volume controls. Addressed critical reliability issues: conflict resolution with lightmap tracking restoration, fixes to in-game and result screen BGM playback, and safeguards for missing queue names, along with improvements to listener handling and playback positioning. Overall, this work enhances immersion, reliability, and maintainability, delivering measurable business value through a more consistent audio experience and streamlined asset/data workflows.

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025: Delivered CRI Sound Data Management for the RyuichiroYoshida/September project, establishing a data-driven audio pipeline and laying groundwork for future sound cue tuning. No major bugs fixed this month. All changes are focused on expanding the CRI audio data model and streamlining asset-to-code integration, aligning with the project’s audio quality and runtime configurability goals.

February 2025

6 Commits • 1 Features

Feb 1, 2025

February 2025 (2025-02): Delivered core chapter-based progression features for VGA-Team2024/TeamC with refactored scene management and UI navigation, enabling structured player progression across chapters. Implemented the Chapter Navigation System with new scripts, UI components, and a title chapter prefab, alongside UI text adjustments for chapter buttons. Applied targeted stability improvements and a rollback to chapter UI/changes to maintain project scope and stability. Notable fixes include reliable background music transitions to prevent replays during stage changes. The work enhances modularity, maintainability, and user experience across chapters and stages, while preserving audio continuity and reducing risk in feature rollout.

January 2025

4 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for VGA-Team2024/TeamC. Focused on delivering user-facing navigation improvements and reliable portal traversal to support smoother gameplay progression and onboarding. The team completed a set of UI/UX enhancements for map navigation and addressed critical gameplay reliability issues, aligning with business goals of reducing friction and increasing engagement.

December 2024

18 Commits • 5 Features

Dec 1, 2024

December 2024: Delivered UI/visual enhancements, audio system upgrades with CRI integration, Stage1 Talk Points groundwork, enhanced map transitions and input system modernization. Fixed critical UI naming and BGM stability issues. Result: improved player immersion, stable asset pipelines, and a stronger foundation for Stage1 interactions.

November 2024

26 Commits • 18 Features

Nov 1, 2024

November 2024 (VGA-Team2024/TeamC) – Delivered user-facing conversation system and UI polish, restructured assets for maintainability, and enhanced audio-visual capabilities, while stabilizing builds and cleanup of the asset base. Business value achieved through improved gameplay flow, faster iteration cycles, and a cleaner pipeline for future releases.

Activity

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Quality Metrics

Correctness85.6%
Maintainability85.8%
Architecture81.6%
Performance80.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

AudioC#C++NoneUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity ShaderLab

Technical Skills

3D Audio3D Sound DesignAnimationAnimation EventsAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementAudio ProgrammingBug FixingC#C# ScriptingCRIWARECamera Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamC

Nov 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity PrefabUnity ShaderLabUnity YAMLYAML

Technical Skills

AnimationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationCode Cleanup

RyuichiroYoshida/September

Aug 2025 Feb 2026
3 Months active

Languages Used

C#UnityC++Unity AssetUnity SceneUnityScriptYAMLAudio

Technical Skills

Audio IntegrationGame DevelopmentUnity Engine3D Audio3D Sound DesignAnimation