
Over a two-month period, contributed to VGA-Team2024/TeamC by building and refining core rendering and user experience systems in Unity. Developed a URP-based 2D lighting system with dedicated sprite materials and shader refinements to improve scene clarity and lighting accuracy. Enhanced camera reliability by updating Main and Virtual Camera prefabs, optimizing follow behavior and rendering. In the following month, implemented UI fade transitions and collider-triggered camera switching for smoother scene changes, while cleaning up obsolete code to streamline maintenance. Leveraged C#, ShaderLab, and Unity’s scripting tools to deliver maintainable, scalable features that improved both player experience and development efficiency.
Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.

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