
Hiromu contributed to the VGA-Team2024/TeamC repository by developing and refining core rendering and camera systems over a two-month period. He implemented a URP-based 2D lighting system with dedicated sprite materials and enhanced shaders, improving scene clarity and lighting accuracy. Hiromu also upgraded camera prefabs to deliver more reliable tracking and smoother transitions, integrating camera switching and UI fade effects for better user experience. Using Unity, C#, and ShaderLab, he focused on maintainable code by cleaning up obsolete scripts and organizing assets. His work addressed both visual fidelity and codebase health, laying a scalable foundation for future game development features.
Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
Month: 2024-12. Delivered UI fade transitions and camera switching to enable smooth scene changes, integrated camera tooling, and cleaned up obsolete code to reduce maintenance burden. Focused on UX improvements, maintainability, and scalable foundations for future features in VGA-Team2024/TeamC.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.
November 2024 — VGA-Team2024/TeamC: Focused on elevating rendering fidelity and camera reliability. Implemented URP-based 2D lighting with a dedicated lighting sprite material and 2D lighting rendering settings, added a Spot Light to illuminate key areas, and refined the light shader for more accurate results. Also delivered camera system enhancements by updating Main Camera and Virtual Camera prefabs for improved rendering, follow behavior, and overall reliability. All work aligns with improving visibility, player experience, and scene clarity, while reducing visual bugs.

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