
Worked on the Ewan-DuplessisK/PFE_FTJ_Proto repository to deliver five new features over two months, focusing on enhancing combat and feedback visual effects in Unreal Engine. Developed and integrated advanced VFX assets, including cartoon BONK and Kick effects, Coffee Splash improvements, and responsive healing and hurt UI visuals. Leveraged UnrealScript and SideFX Houdini plugin workflows to streamline asset iteration and parameterization, enabling faster tuning and higher visual fidelity. Addressed anti-aliasing ghosting and asset stability in BONK effects, ensuring production-ready quality. Emphasized asset management, plugin development, and VFX creation to improve player feedback, engagement, and overall asset pipeline robustness.
June 2025 monthly summary for Ewan-DuplessisK/PFE_FTJ_Proto: Focused on BONK visual effects fidelity and asset quality. Delivered targeted improvements to BONK visual effects, fixed anti-aliasing ghosting, removed dithering to refine BONK appearance, and updated NS_Sample_BONK.uasset. Completed QA validation around AA ghosting fixes and ensured asset integrity via binary updates. Result: improved visual fidelity, production readiness, and a more robust asset pipeline.
June 2025 monthly summary for Ewan-DuplessisK/PFE_FTJ_Proto: Focused on BONK visual effects fidelity and asset quality. Delivered targeted improvements to BONK visual effects, fixed anti-aliasing ghosting, removed dithering to refine BONK appearance, and updated NS_Sample_BONK.uasset. Completed QA validation around AA ghosting fixes and ensured asset integrity via binary updates. Result: improved visual fidelity, production readiness, and a more robust asset pipeline.
May 2025 performance summary for Ewan-DuplessisK/PFE_FTJ_Proto. Delivered targeted VFX and UI improvements across combat and damage feedback, with a focus on visual clarity, fidelity, and iteration efficiency. Implemented an integrated VFX workflow with SideFX plugin support and expanded parameterization for faster tuning. Key business outcomes: - Elevated combat visuals to improve player feedback and perceived combat quality, supporting higher player engagement and retention. - Streamlined asset iteration through a cohesive VFX pipeline and reusable materials/utilities, reducing time-to-market for new visual effects. - Strengthened damage/healing feedback loops, improving player understanding of in-game events and health status. Impact areas covered in May: - Cartoon BONK and Kick VFX overhaul with SideFX Plugin integration and updated Bonk Stun visuals. - Coffee Splash VFX enhancements including Burst Splash assets and erosion parameter exposure. - Healing and Hurt UI visuals for immediate damage/healing feedback and operational stability. - Keycaps Impact visuals with new materials and particle systems. Technologies and skills demonstrated: - SideFX Houdini integration, material functions, and plugin-based workflows. - Advanced VFX pipelines (particles, materials, UX feedback loops). - Version control discipline with clear commit messaging and incremental updates.
May 2025 performance summary for Ewan-DuplessisK/PFE_FTJ_Proto. Delivered targeted VFX and UI improvements across combat and damage feedback, with a focus on visual clarity, fidelity, and iteration efficiency. Implemented an integrated VFX workflow with SideFX plugin support and expanded parameterization for faster tuning. Key business outcomes: - Elevated combat visuals to improve player feedback and perceived combat quality, supporting higher player engagement and retention. - Streamlined asset iteration through a cohesive VFX pipeline and reusable materials/utilities, reducing time-to-market for new visual effects. - Strengthened damage/healing feedback loops, improving player understanding of in-game events and health status. Impact areas covered in May: - Cartoon BONK and Kick VFX overhaul with SideFX Plugin integration and updated Bonk Stun visuals. - Coffee Splash VFX enhancements including Burst Splash assets and erosion parameter exposure. - Healing and Hurt UI visuals for immediate damage/healing feedback and operational stability. - Keycaps Impact visuals with new materials and particle systems. Technologies and skills demonstrated: - SideFX Houdini integration, material functions, and plugin-based workflows. - Advanced VFX pipelines (particles, materials, UX feedback loops). - Version control discipline with clear commit messaging and incremental updates.

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