
During May 2025, Teodora Dan expanded the blockout environment asset library for the Ewan-DuplessisK/PFE_FTJ_Proto repository, focusing on accelerating early level design and prototyping. She integrated new 3D models and props, including dining and kitchen items, and implemented collision detection to enable interactive scene assembly and physics-based prototyping. Using C++ and Unreal Engine asset workflows, Teodora ensured assets were efficiently integrated and ready for iterative development. Her work included a minor code refactor to remove unused headers, improving maintainability. The depth of her contributions provided a robust foundation for environment art and asset integration in ongoing game development efforts.

May 2025 (2025-05) performance snapshot for Ewan-DuplessisK/PFE_FTJ_Proto: Delivered a major blockout environment expansion with collision integration to accelerate early level design and prototyping. A minor refactor removed an unused CombatFeel header to improve build health and maintainability. Work was advanced through 11 commits adding environment assets, meshes, and collision data, enabling interactive scene assembly and physics-enabled prototyping.
May 2025 (2025-05) performance snapshot for Ewan-DuplessisK/PFE_FTJ_Proto: Delivered a major blockout environment expansion with collision integration to accelerate early level design and prototyping. A minor refactor removed an unused CombatFeel header to improve build health and maintainability. Work was advanced through 11 commits adding environment assets, meshes, and collision data, enabling interactive scene assembly and physics-enabled prototyping.
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