
Contributed to the Ewan-DuplessisK/PFE_FTJ_Proto repository by expanding the blockout environment asset library to accelerate early level design and prototyping. Leveraged 3D modeling and asset integration skills to add meshes, props, and dining and kitchen items, while implementing collision detection to enable interactive scene assembly and physics-based prototyping. Utilized C++ and Unreal Engine asset workflows to ensure assets were properly integrated and functional within the environment. Additionally, performed a minor code refactor by removing an unused header to improve build maintainability. The work focused on foundational environment art, supporting rapid iteration and robust prototyping for game development workflows.
May 2025 (2025-05) performance snapshot for Ewan-DuplessisK/PFE_FTJ_Proto: Delivered a major blockout environment expansion with collision integration to accelerate early level design and prototyping. A minor refactor removed an unused CombatFeel header to improve build health and maintainability. Work was advanced through 11 commits adding environment assets, meshes, and collision data, enabling interactive scene assembly and physics-enabled prototyping.
May 2025 (2025-05) performance snapshot for Ewan-DuplessisK/PFE_FTJ_Proto: Delivered a major blockout environment expansion with collision integration to accelerate early level design and prototyping. A minor refactor removed an unused CombatFeel header to improve build health and maintainability. Work was advanced through 11 commits adding environment assets, meshes, and collision data, enabling interactive scene assembly and physics-enabled prototyping.

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