
Over two months, contributed to the Ewan-DuplessisK/PFE_FTJ_Proto repository by delivering twenty new features focused on gameplay, asset integration, and user feedback systems. Leveraging Unreal Engine, UnrealScript, and advanced asset management, implemented DirectX 12 rendering, modular animation systems, and interactive UI elements such as the Sticky Note Cue and Win UI updates. Enhanced player experience through audio integration, camera systems, and environmental feedback, including damage and action response mechanisms. Prioritized efficient asset pipelines and modular design to support rapid iteration and future scalability. The work emphasized cohesive gameplay improvements, visual fidelity, and robust content readiness without direct bug fixes.
June 2025 focused on delivering core player feedback, asset integration, and UI polish to strengthen gameplay immersion and content readiness. Delivered a cohesive set of features across damage feedback, action feedback visuals and audio, vending interactions, environmental audio enhancements, new input asset, and Win UI improvements. These efforts improve player response fidelity, reduce onboarding friction, and expand the asset catalog for future content. Repo: Ewan-DuplessisK/PFE_FTJ_Proto.
June 2025 focused on delivering core player feedback, asset integration, and UI polish to strengthen gameplay immersion and content readiness. Delivered a cohesive set of features across damage feedback, action feedback visuals and audio, vending interactions, environmental audio enhancements, new input asset, and Win UI improvements. These efforts improve player response fidelity, reduce onboarding friction, and expand the asset catalog for future content. Repo: Ewan-DuplessisK/PFE_FTJ_Proto.
Summary for May 2025 (Ewan-DuplessisK/PFE_FTJ_Proto): Delivered a focused set of engine, UX, and gameplay improvements that strengthen platform readiness, performance, and user engagement. Key outcomes include DX12 rendering integration, a new Sticky Note Cue for UI feedback, comprehensive animation system enhancements (coffee machine animation and related fixes), a modular CoffeeMachine core update, and substantial graphics/gameplay upgrades (roof geometry, light mapping, basic enemies, FB objects, and associated sound/assets). These efforts improve visual fidelity, gameplay responsiveness, and asset pipeline efficiency, enabling faster iteration and future feature work.
Summary for May 2025 (Ewan-DuplessisK/PFE_FTJ_Proto): Delivered a focused set of engine, UX, and gameplay improvements that strengthen platform readiness, performance, and user engagement. Key outcomes include DX12 rendering integration, a new Sticky Note Cue for UI feedback, comprehensive animation system enhancements (coffee machine animation and related fixes), a modular CoffeeMachine core update, and substantial graphics/gameplay upgrades (roof geometry, light mapping, basic enemies, FB objects, and associated sound/assets). These efforts improve visual fidelity, gameplay responsiveness, and asset pipeline efficiency, enabling faster iteration and future feature work.

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