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Keelon Gilliam (RIT Student)

PROFILE

Keelon Gilliam (rit Student)

During three months on the Nicky-Nice-Games/UnityProject repository, Kiran Gupta delivered a range of gameplay and UI features focused on multiplayer stability, visual clarity, and developer workflow. He overhauled the minimap system, integrated new maps, and improved scene management using Unity and C#. Kiran implemented animation synchronization for NPCs, enhanced asset pipelines for cross-scene reuse, and refactored multiplayer spawning and map voting flows to reduce desync. His work included debugging scene sorting, upgrading UI typography, and aligning visual effects across maps. These contributions improved player experience, streamlined asset management, and established a maintainable codebase for ongoing Unity game development.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

46Total
Bugs
7
Commits
46
Features
16
Lines of code
29,799
Activity Months3

Work History

August 2025

9 Commits • 3 Features

Aug 1, 2025

August 2025 (Nicky-Nice-Games/UnityProject) focused on stabilizing and delivering multiplayer features, improving session reliability, and enhancing visual clarity. Delivered SpeedLine visuals with spawn alignment, improved multiplayer scene loading and map voting flow, and updated map assets and tracking across tracks. Fixed critical spawning, scene animation, and voting issues to reduce desync and streamline round progression. Demonstrated strong Unity/C# skills, multiplayer networking, and UI/scaling refactors, delivering measurable business value through smoother player experience and faster release readiness.

July 2025

24 Commits • 10 Features

Jul 1, 2025

July 2025 performance summary for Nicky-Nice-Games/UnityProject. The month focused on delivering gameplay enhancements, stabilizing the minimap and UI, expanding content, and improving developer tooling and maintainability. Key features were complemented by a robust set of bug fixes that stabilized multiplayer behavior and clarified code paths, enabling a faster cadence for future work.

June 2025

13 Commits • 3 Features

Jun 1, 2025

June 2025: Delivered key UI, visuals, and scene-management improvements for UnityProject. Implemented a major minimap overhaul with icons, improved positioning, animations, and cross-scene map assets, enhancing navigation clarity and player guidance. Upgraded typography/UI font assets for consistent UI text rendering across all scenes, boosting readability and visual cohesion. Added speedline visual effects across maps to provide immediate gameplay feedback and a more responsive feel. Resolved critical issues in the Copilot/scene management workflow by fixing the new scene sorting system to ensure correct scene identification and reliable switching. These changes improve player experience, reduce navigation friction, and establish a scalable asset pipeline for cross-scene reuse.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture72.4%
Performance71.4%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity SceneYAML

Technical Skills

2D Graphics3D AnimationAnimationAsset IntegrationAsset ManagementBug FixingC#C# ScriptingCharacter CustomizationCode OrganizationDebuggingDebugging ToolsGame DevelopmentHUD DevelopmentHUD Implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Nicky-Nice-Games/UnityProject

Jun 2025 Aug 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity SceneYAML

Technical Skills

2D GraphicsAnimationAsset ManagementDebuggingGame DevelopmentHUD Development