
Worked on the Altzone repository to deliver two user-focused features enhancing usability and reliability in Unity-based game interfaces. Developed the SwipeBlockOverlay, a C# component that blocks swipe gestures when modals are active, reducing accidental navigation and improving the experience in settings and popup-driven flows. Introduced a Skip Intro Video feature, adding a user-facing toggle integrated into the player flow and persisting user preference with PlayerPrefs. Refactored prefab naming and settings management to ensure consistent behavior across sessions. The work emphasized maintainable code, UI development best practices, and alignment with repository standards, focusing on smoother onboarding and higher feature adoption.
September 2025: Delivered two user-centric features in Altzone that improve usability and reliability. SwipeBlockOverlay UX Enhancement prevents accidental swipes when modals are open, enhancing settings and popup-based interfaces. Skip Intro Video Feature adds a user-facing toggle, wired into the player flow and stored via a consistent PlayerPrefs approach, with updates to prefab naming for reliable persistence. No major bugs logged this month; the focus was on UX polish, consistency, and maintainable code changes that reduce friction and improve configuration reliability.
September 2025: Delivered two user-centric features in Altzone that improve usability and reliability. SwipeBlockOverlay UX Enhancement prevents accidental swipes when modals are open, enhancing settings and popup-based interfaces. Skip Intro Video Feature adds a user-facing toggle, wired into the player flow and stored via a consistent PlayerPrefs approach, with updates to prefab naming for reliable persistence. No major bugs logged this month; the focus was on UX polish, consistency, and maintainable code changes that reduce friction and improve configuration reliability.

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