
Worked on Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2, delivering five features over two months focused on quest, dialogue, and UI systems in Unity. Developed a scalable quest system with data-driven management, integrating quest progression tightly with dialogue flow and player interaction. Enhanced the user experience by revamping the quest UI, introducing scrollable logs, and refining input handling to ensure consistent behavior across gameplay states. Leveraged C#, Unity, and Scriptable Objects to streamline prefab management and system integration. The work reduced cross-system conflicts, improved clarity for players, and established a robust foundation for future content and feature expansion within the project.
March 2025 summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2: Focused on delivering a data-driven overhaul of the quest system, integrating quest-driven dialogue, and UI/UX refinements. Resulted in a more scalable quest lifecycle, tighter integration between quest progression and dialogue, and improved journal/UI behavior, setting the stage for content-rich storytelling and smoother player experiences.
March 2025 summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2: Focused on delivering a data-driven overhaul of the quest system, integrating quest-driven dialogue, and UI/UX refinements. Resulted in a more scalable quest lifecycle, tighter integration between quest progression and dialogue, and improved journal/UI behavior, setting the stage for content-rich storytelling and smoother player experiences.
February 2025 delivered two major outcomes for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2: robust interaction between dialogue, inventory, and quest systems, and a UX-focused revamp of the quest interface. The work reduced cross-system conflicts, improved user clarity during gameplay, and established a scalable foundation for future features.
February 2025 delivered two major outcomes for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2: robust interaction between dialogue, inventory, and quest systems, and a UX-focused revamp of the quest interface. The work reduced cross-system conflicts, improved user clarity during gameplay, and established a scalable foundation for future features.

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