
Contributed to Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 by building and refining core gameplay systems, UI, and project infrastructure over three months. Focused on Unity development with C#, the work included implementing a modular quest system, day/night cycles, and robust audio integration using FMOD. Enhanced visual fidelity through 3D modeling, shader development, and lighting systems, while improving physics reliability with terrain collision and camera refinements via Cinemachine. Prioritized maintainability by restructuring project hierarchy, updating documentation, and optimizing asset management. Addressed both feature delivery and bug resolution, resulting in a more stable, visually polished, and collaborative codebase ready for ongoing development.
March 2025 contributions across Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 focused on visual polish, physics stability, and maintainability. Key outcomes include UI/icon enhancements for the compass, terrain collision improvements, scene organization, rendering and camera polish, and robust build-time diagnostics. These changes deliver clearer UI, more reliable physics, smoother scene transitions, and a stronger foundation for future development.
March 2025 contributions across Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 focused on visual polish, physics stability, and maintainability. Key outcomes include UI/icon enhancements for the compass, terrain collision improvements, scene organization, rendering and camera polish, and robust build-time diagnostics. These changes deliver clearer UI, more reliable physics, smoother scene transitions, and a stronger foundation for future development.
February 2025 performance summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Delivered core gameplay and quality improvements across audio, UI, quest system, visuals, and project hygiene. The work focused on stability, usability, and maintainability to accelerate QA cycles and support future feature work.
February 2025 performance summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Delivered core gameplay and quality improvements across audio, UI, quest system, visuals, and project hygiene. The work focused on stability, usability, and maintainability to accelerate QA cycles and support future feature work.
January 2025 monthly summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Focused on improving onboarding, collaboration, and repo readiness through documentation improvements and initial project scaffolding.
January 2025 monthly summary for Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2. Focused on improving onboarding, collaboration, and repo readiness through documentation improvements and initial project scaffolding.

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