
Developed and expanded a narrative-driven quest and dialogue system for the Spelprojekt-2-Grupp-3/grupp-3-spelprojekt-2 repository, focusing on scalable content authoring and robust quest integration. Leveraged Unity, C#, and Ink scripting to implement branching dialogue, quest acceptance mechanics, and character-specific storylines, including Vera’s questline and bonus content for multiple characters. Enhanced the dialogue system’s maintainability by introducing placeholder scaffolding, improving Ink integration, and addressing UI polish and stability issues. Delivered six new features and resolved four bugs, resulting in clearer player onboarding, streamlined quest progression, and a more consistent narrative framework to support future content and designer-driven iteration.
March 2025: Delivered a comprehensive overhaul of the in-game dialog system with expanded content and robust quest integration, anchored by Vera-specific quest work and new bonus dialogs for core characters. Implemented stability improvements and UI polish across dialog flows, reducing noise and typos, while introducing minigame and quest-related dialogue components and questlog visibility to guide player progression. Enhanced narrative tooling and maintainability through Ink integration improvements and targeted fixes, including a Windward issue mitigation.
March 2025: Delivered a comprehensive overhaul of the in-game dialog system with expanded content and robust quest integration, anchored by Vera-specific quest work and new bonus dialogs for core characters. Implemented stability improvements and UI polish across dialog flows, reducing noise and typos, while introducing minigame and quest-related dialogue components and questlog visibility to guide player progression. Enhanced narrative tooling and maintainability through Ink integration improvements and targeted fixes, including a Windward issue mitigation.
February 2025 (2025-02): Delivered expansion of the Ink-based Quest Dialogue System tied to island narrative and delivery task mechanics. Implemented the first quest setup, locked island dialogue, and task accept/decline branches, with placeholder scaffolding to accelerate early development. No major bugs fixed this month; focus was on establishing a scalable narrative framework to support designer-driven content and reduce future integration risk. Business value: enables rapid content authoring for quests and islands, improves player onboarding with clearer choices, and lays groundwork for future streaming content.
February 2025 (2025-02): Delivered expansion of the Ink-based Quest Dialogue System tied to island narrative and delivery task mechanics. Implemented the first quest setup, locked island dialogue, and task accept/decline branches, with placeholder scaffolding to accelerate early development. No major bugs fixed this month; focus was on establishing a scalable narrative framework to support designer-driven content and reduce future integration risk. Business value: enables rapid content authoring for quests and islands, improves player onboarding with clearer choices, and lays groundwork for future streaming content.

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