
Linnea Andersson enhanced the narrative experience in the lilyecho/spelprojekt-2-grupp-1 repository by consolidating the Oliver1 and Oliver2 scenes, refining dialogue flow, and unifying UI elements to create a more coherent player journey. She introduced an End-of-Narrative Dialogue Ending game object in Oliver2, complete with custom scripts and collider integration, enabling clear player-endpoint choices and laying the foundation for future branching endings. Working primarily in C# within the Unity Engine, Linnea focused on scene management, dialogue system scripting, and UI development. Her work improved maintainability, narrative clarity, and set up analytics opportunities without introducing new bugs during the development period.

March 2025 (2025-03) focused on delivering cohesive Oliver narrative improvements and groundwork for branching endings in lilyecho/spelprojekt-2-grupp-1. Key features delivered include consolidating Oliver1 and Oliver2 scenes to refine narrative flow, dialogue content, and UI/layout, and introducing an End-of-Narrative Dialogue Ending game object with scripts and colliders for Oliver2 to support player-endpoint choices. This work enhances player engagement through a coherent story, consistent UI, and a clear endpoint, while improving maintainability by unifying scenes. No major bugs were reported this month; QA focused on validating flow, layout, and the new ending endpoint. Demonstrated technologies and skills include Unity scene orchestration, dialogue scripting, collider integration, and version control discipline.
March 2025 (2025-03) focused on delivering cohesive Oliver narrative improvements and groundwork for branching endings in lilyecho/spelprojekt-2-grupp-1. Key features delivered include consolidating Oliver1 and Oliver2 scenes to refine narrative flow, dialogue content, and UI/layout, and introducing an End-of-Narrative Dialogue Ending game object with scripts and colliders for Oliver2 to support player-endpoint choices. This work enhances player engagement through a coherent story, consistent UI, and a clear endpoint, while improving maintainability by unifying scenes. No major bugs were reported this month; QA focused on validating flow, layout, and the new ending endpoint. Demonstrated technologies and skills include Unity scene orchestration, dialogue scripting, collider integration, and version control discipline.
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