
Echo Foxey developed and maintained the lilyecho/spelprojekt-2-grupp-1 Unity repository over three months, focusing on robust audio and scene management for a cross-platform game project. They established the initial Unity project structure, integrated FMOD Studio for spatial audio, and implemented a comprehensive audio management system using C# scripting. Echo synchronized FMOD banks and event paths across multiple levels, enabling consistent audio experiences and streamlined QA. Their work included cutscene audio syncing, music triggering frameworks, and UI audio controls, addressing both feature development and bug fixes. The depth of their contributions ensured maintainable, scalable audio and scene workflows throughout the project.

March 2025 summary for lilyecho/spelprojekt-2-grupp-1: Delivered substantial audio middleware work and asset synchronization across levels 2–4, enabling cohesive audio experiences and easier QA testing. Focused on FMOD bank and path synchronization, asset bank updates, and Level 3/4 music integration to support new gameplay moments and cutscenes.
March 2025 summary for lilyecho/spelprojekt-2-grupp-1: Delivered substantial audio middleware work and asset synchronization across levels 2–4, enabling cohesive audio experiences and easier QA testing. Focused on FMOD bank and path synchronization, asset bank updates, and Level 3/4 music integration to support new gameplay moments and cutscenes.
February 2025: Delivered an integrated audio stack for lilyecho/spelprojekt-2-grupp-1, including Audiomanager integration (script + prefab), FMOD banks management and tuning, scene-wide audio routing, and music/audio system enhancements. Implemented 3D sound tests, cutscene syncing, and Start Button reliability, resulting in a more immersive, consistent audio experience across menus and gameplay. Demonstrated Unity scripting, FMOD integration, audio tuning, UI audio controls, and robust version-controlled workflows to improve player experience and development velocity.
February 2025: Delivered an integrated audio stack for lilyecho/spelprojekt-2-grupp-1, including Audiomanager integration (script + prefab), FMOD banks management and tuning, scene-wide audio routing, and music/audio system enhancements. Implemented 3D sound tests, cutscene syncing, and Start Button reliability, resulting in a more immersive, consistent audio experience across menus and gameplay. Demonstrated Unity scripting, FMOD integration, audio tuning, UI audio controls, and robust version-controlled workflows to improve player experience and development velocity.
Month: 2025-01 — Focused on establishing a solid Unity foundation, enabling spatial audio capabilities, and tightening repo hygiene to support cross-platform development. Key features delivered: Unity project initialization with a sample scene; FMOD Studio integration with spatial audio support; cross-platform line ending normalization and macOS ignore improvements. Major bugs fixed: none reported this month. Impact: provides a stable base for graphics, input, physics, and audio; accelerates onboarding and ensures consistent builds across environments. Technologies/skills demonstrated: Unity project scaffolding, FMOD integration, Resonance Audio SDK, cross-platform Git configurations (gitattributes, gitignore), and disciplined version control.
Month: 2025-01 — Focused on establishing a solid Unity foundation, enabling spatial audio capabilities, and tightening repo hygiene to support cross-platform development. Key features delivered: Unity project initialization with a sample scene; FMOD Studio integration with spatial audio support; cross-platform line ending normalization and macOS ignore improvements. Major bugs fixed: none reported this month. Impact: provides a stable base for graphics, input, physics, and audio; accelerates onboarding and ensures consistent builds across environments. Technologies/skills demonstrated: Unity project scaffolding, FMOD integration, Resonance Audio SDK, cross-platform Git configurations (gitattributes, gitignore), and disciplined version control.
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