
During two months on the lilyecho/spelprojekt-2-grupp-1 repository, Sanjo developed and integrated a new Troll character, focusing on 3D modeling, animation, and asset management using Unity and C#. Sanjo created a full animation system with idle, walk, run, search, grab, and turn states, refining blend trees and animation controllers for smooth transitions. The work included importing FBX assets, updating visual models, and integrating the character into Scene 4, enhancing both visual fidelity and gameplay cohesion. Asset pipeline improvements and clear version control practices enabled faster iteration and maintainability, demonstrating depth in character animation and game asset integration workflows.

March 2025: Troll animation overhaul, Scene 4 integration, and model updates for lilyecho/spelprojekt-2-grupp-1. Delivered an expanded Troll Animation System (idle/walk/run/search/grab) with refined blend trees and updated animation controller, plus Troll Visual/Model updates. Successfully integrated Troll into Scene 4 assets, with multiple commits to ensure continuity. Implemented left/right turn animations, moonwalk, and speed adjustments for smoother locomotion. Cleaned up asset naming and removed a global trigger to improve stability and maintainability. Result: higher-fidelity character animation, faster scene iteration, and a more cohesive player experience across scenes.
March 2025: Troll animation overhaul, Scene 4 integration, and model updates for lilyecho/spelprojekt-2-grupp-1. Delivered an expanded Troll Animation System (idle/walk/run/search/grab) with refined blend trees and updated animation controller, plus Troll Visual/Model updates. Successfully integrated Troll into Scene 4 assets, with multiple commits to ensure continuity. Implemented left/right turn animations, moonwalk, and speed adjustments for smoother locomotion. Cleaned up asset naming and removed a global trigger to improve stability and maintainability. Result: higher-fidelity character animation, faster scene iteration, and a more cohesive player experience across scenes.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Key feature delivered this month is the Troll character model with idle animation, including FBX assets and integration meta files to support in-game roster expansion and realism. No major bugs fixed this period. Impact: increased character variety, smoother asset integration, and readiness for QA/testing; demonstrated capabilities in 3D asset creation, animation, and asset pipeline practices.
February 2025 monthly summary for lilyecho/spelprojekt-2-grupp-1: Key feature delivered this month is the Troll character model with idle animation, including FBX assets and integration meta files to support in-game roster expansion and realism. No major bugs fixed this period. Impact: increased character variety, smoother asset integration, and readiness for QA/testing; demonstrated capabilities in 3D asset creation, animation, and asset pipeline practices.
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