
Worked on the Burned-Games/W40K-TLM repository to deliver a comprehensive audio system upgrade, focusing on level-specific enhancements and final polish for levels 1-3, boss cinematics, UI audio, and credits. Leveraged Unity and Wwise to implement new sound events, music tracks, and refined playback parameters, ensuring a cohesive and immersive audio experience. Utilized C# and Lua scripting for scene configuration and asset management, while also addressing documentation by updating the README to clarify system requirements and controls. The work emphasized asset hygiene and quality polish, preparing the project for QA and improving onboarding and ongoing maintenance for future development.
June 2025 monthly summary for Burned-Games/W40K-TLM. Delivered a comprehensive upgrade to the game's audio system with level-specific enhancements and final polish across levels 1-3, boss cinematics, UI audio, and credits. Implemented and tuned Wwise settings, added new sound events and music tracks, and refined playback parameters for a cohesive and immersive audio experience. Also completed documentation corrections to improve onboarding and maintenance.
June 2025 monthly summary for Burned-Games/W40K-TLM. Delivered a comprehensive upgrade to the game's audio system with level-specific enhancements and final polish across levels 1-3, boss cinematics, UI audio, and credits. Implemented and tuned Wwise settings, added new sound events and music tracks, and refined playback parameters for a cohesive and immersive audio experience. Also completed documentation corrections to improve onboarding and maintenance.

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