
Contributed foundational visual assets and level design to the mburton89/GGJ2025 repository, focusing on establishing a scalable pipeline for rapid iteration. Developed a blue-area whiteboxing layout to define level progression and implemented a road network using Unity and C#. Created and integrated a Beta Fish prefab with looping animation, utilizing Unity’s animator controller to ensure continuous motion within the scene. Added a diverse pack of 3D model prefabs, including rocks, corals, and a pirate ship, with careful adjustment of transforms and materials. These efforts supported efficient playtesting and streamlined future asset integration, emphasizing asset management and scene setup best practices.
January 2025 — Delivered visual polish and foundational assets for GGJ2025 on mburton89/GGJ2025. Focus areas included level layout groundwork through blue-area whiteboxing, a new Beta Fish asset with looping animation, and a pack of new 3D model prefabs to enrich visuals. These efforts establish a scalable visual pipeline and ready assets for rapid iteration in upcoming sprints, supporting faster playtesting and progression tuning.
January 2025 — Delivered visual polish and foundational assets for GGJ2025 on mburton89/GGJ2025. Focus areas included level layout groundwork through blue-area whiteboxing, a new Beta Fish asset with looping animation, and a pack of new 3D model prefabs to enrich visuals. These efforts establish a scalable visual pipeline and ready assets for rapid iteration in upcoming sprints, supporting faster playtesting and progression tuning.

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