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MJAntenor

PROFILE

Mjantenor

Contributed foundational visual assets and level design to the mburton89/GGJ2025 repository, focusing on establishing a scalable pipeline for rapid iteration. Developed a blue-area whiteboxing layout to define level progression and implemented a road network using Unity and C#. Created and integrated a Beta Fish prefab with looping animation, utilizing Unity’s animator controller to ensure continuous motion within the scene. Added a diverse pack of 3D model prefabs, including rocks, corals, and a pirate ship, with careful adjustment of transforms and materials. These efforts supported efficient playtesting and streamlined future asset integration, emphasizing asset management and scene setup best practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
162,119
Activity Months1

Your Network

5 people

Work History

January 2025

8 Commits • 3 Features

Jan 1, 2025

January 2025 — Delivered visual polish and foundational assets for GGJ2025 on mburton89/GGJ2025. Focus areas included level layout groundwork through blue-area whiteboxing, a new Beta Fish asset with looping animation, and a pack of new 3D model prefabs to enrich visuals. These efforts establish a scalable visual pipeline and ready assets for rapid iteration in upcoming sprints, supporting faster playtesting and progression tuning.

Activity

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Quality Metrics

Correctness77.6%
Maintainability77.6%
Architecture77.6%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity SceneUnity YAML

Technical Skills

3D ModelingAnimationAsset IntegrationGame DevelopmentLevel DesignPrefab ManagementScene ManagementScene SetupUnityUnity EngineWhiteboxing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mburton89/GGJ2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#UnityUnity SceneUnity YAML

Technical Skills

3D ModelingAnimationAsset IntegrationGame DevelopmentLevel DesignPrefab Management