
Developed a comprehensive Hazards System for the mburton89/GGJ2025 repository, introducing both environmental hazards such as water currents and urchins, and interactive hazards including catfish and portals. Leveraged Unity and C# to create modular hazard prefabs and supporting scripts, enabling rapid iteration and reuse across multiple game levels. Established a dedicated testing scene to validate hazard behavior and performance, streamlining quality assurance and supporting future content expansion. The work focused on asset creation, scripting, and scalable system design, laying a technical foundation that aligns with project goals and facilitates efficient development of additional hazard features in subsequent sprints.
January 2025 monthly summary for mburton89/GGJ2025: Delivered a new Hazards System introducing environmental hazards (water currents, urchins) and interactive hazards (catfish, portals) with a dedicated testing scene. Implemented hazard prefabs and supporting scripts to enable rapid iteration and reuse, plus an isolated testing scene to validate behavior and performance. No major bugs reported this period. This work creates business value by expanding gameplay variety, improving QA efficiency, and establishing a scalable hazard framework for the GGJ2025 project.
January 2025 monthly summary for mburton89/GGJ2025: Delivered a new Hazards System introducing environmental hazards (water currents, urchins) and interactive hazards (catfish, portals) with a dedicated testing scene. Implemented hazard prefabs and supporting scripts to enable rapid iteration and reuse, plus an isolated testing scene to validate behavior and performance. No major bugs reported this period. This work creates business value by expanding gameplay variety, improving QA efficiency, and establishing a scalable hazard framework for the GGJ2025 project.

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