EXCEEDS logo
Exceeds
RonBoz

PROFILE

Ronboz

Developed a comprehensive Hazards System for the mburton89/GGJ2025 repository, introducing both environmental hazards such as water currents and urchins, and interactive hazards including catfish and portals. Leveraged Unity and C# to create modular hazard prefabs and supporting scripts, enabling rapid iteration and reuse across multiple game levels. Established a dedicated testing scene to validate hazard behavior and performance, streamlining quality assurance and supporting future content expansion. The work focused on asset creation, scripting, and scalable system design, laying a technical foundation that aligns with project goals and facilitates efficient development of additional hazard features in subsequent sprints.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
1,838
Activity Months1

Your Network

6 people

Same Organization

@webster.edu
1
WUStudentMember

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for mburton89/GGJ2025: Delivered a new Hazards System introducing environmental hazards (water currents, urchins) and interactive hazards (catfish, portals) with a dedicated testing scene. Implemented hazard prefabs and supporting scripts to enable rapid iteration and reuse, plus an isolated testing scene to validate behavior and performance. No major bugs reported this period. This work creates business value by expanding gameplay variety, improving QA efficiency, and establishing a scalable hazard framework for the GGJ2025 project.

Activity

Loading activity data...

Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Asset CreationGame DevelopmentScriptingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mburton89/GGJ2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#YAML

Technical Skills

Asset CreationGame DevelopmentScriptingUnity