
In January 2025, Ronald Bozikis developed a Hazards System for the mburton89/GGJ2025 repository, expanding gameplay by introducing both environmental and interactive hazards such as water currents, urchins, catfish, and portals. He created reusable hazard prefabs and supporting C# scripts within Unity, enabling rapid iteration and consistent behavior across levels. To ensure quality and performance, Ronald established a dedicated testing scene, allowing for isolated validation of hazard mechanics. His work focused on asset creation, scripting, and YAML configuration, laying a scalable foundation for future hazard content while improving QA efficiency and supporting the project’s ongoing game development objectives.

January 2025 monthly summary for mburton89/GGJ2025: Delivered a new Hazards System introducing environmental hazards (water currents, urchins) and interactive hazards (catfish, portals) with a dedicated testing scene. Implemented hazard prefabs and supporting scripts to enable rapid iteration and reuse, plus an isolated testing scene to validate behavior and performance. No major bugs reported this period. This work creates business value by expanding gameplay variety, improving QA efficiency, and establishing a scalable hazard framework for the GGJ2025 project.
January 2025 monthly summary for mburton89/GGJ2025: Delivered a new Hazards System introducing environmental hazards (water currents, urchins) and interactive hazards (catfish, portals) with a dedicated testing scene. Implemented hazard prefabs and supporting scripts to enable rapid iteration and reuse, plus an isolated testing scene to validate behavior and performance. No major bugs reported this period. This work creates business value by expanding gameplay variety, improving QA efficiency, and establishing a scalable hazard framework for the GGJ2025 project.
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