
Developed a robust Coral Park Whitebox test environment for the mburton89/GGJ2025 repository, focusing on scene population, asset placement, and reusable prefab creation to streamline validation and iteration. Leveraged Unity and C# to implement detailed environment art, including rocks, trash, urchins, rails, and fish, ensuring comprehensive coverage for end-to-end test scenarios. Enhanced prefab management by attributing asset ownership, supporting collaboration and future reuse. The work established a high-fidelity, reusable baseline for quality assurance and gameplay validation, demonstrating strong skills in level design, scene setup, and asset pipeline integration within the Unity Engine to accelerate development cycles.
January 2025 monthly summary for mburton89/GGJ2025. Focused on building a robust Coral Park Whitebox test environment to support GGJ2025 validation and iteration. Delivered full scene population, asset placements, and reusable prefab assets to accelerate QA and future development cycles. The work establishes a solid baseline for testing scenarios and demonstrates strong collaboration with the asset pipeline and sandbox workflow.
January 2025 monthly summary for mburton89/GGJ2025. Focused on building a robust Coral Park Whitebox test environment to support GGJ2025 validation and iteration. Delivered full scene population, asset placements, and reusable prefab assets to accelerate QA and future development cycles. The work establishes a solid baseline for testing scenarios and demonstrates strong collaboration with the asset pipeline and sandbox workflow.

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