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Macefouch

PROFILE

Macefouch

Macelie Fouchier contributed to the LeoSery/Project-Becorn--UnrealEngine5-2024 repository by developing and refining core gameplay and environment features in Unreal Engine 5. Over four months, Macelie focused on asset integration, 3D modeling, and animation to enhance diorama scenes, implement modular systems like the transportable trunk, and overhaul gameplay assets such as the MushroomSlicer. The work emphasized asset fidelity, maintainability, and workflow stability, including improvements to asset registry management and version control. Using UnrealScript and Unreal Engine asset workflows, Macelie established robust pipelines for cross-version asset integration, supporting rapid iteration and laying a scalable foundation for future development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

48Total
Bugs
0
Commits
48
Features
10
Lines of code
7
Activity Months4

Work History

February 2025

7 Commits • 3 Features

Feb 1, 2025

February 2025 — Monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024 focused on delivering core features, stabilizing asset workflows, and enabling future gameplay systems. The work this month emphasizes asset fidelity, pipeline stability, and modular system foundations that drive business value and extensibility in UE5-based development. Key features delivered: - Vegetation Asset Upgrade: S_Moss_Mesh topology update, with asset reference and asset registry cache improvements to enhance asset resolution and load performance. - Transportable Trunk System: Groundwork for a transportable trunk feature, including trunk skeleton/assets and a master material for transportable objects, enabling rapid deployment of portable gameplay elements. - Mushroom Slicer and Assembler Blocking System: Introduced blocking assembler asset and related mushroom slicer assets; asset reorganization; added new machine components and map blocking assets to streamline the slicing/assembling workflow. Major improvements and fixes: - Asset resolution and stability: updated asset references and asset registry cache to reduce stale references and improve loading stability. - Workflow optimization: blocking system and related components address workflow bottlenecks in the mushroom slicing/assembling pipeline, enabling faster iteration. Overall impact and accomplishments: - Strengthened asset fidelity, stability, and modular design; established foundations for transportable gameplay elements and scalable asset workflows; improved maintainability through asset reorganization and clear commit traceability. Technologies/skills demonstrated: - Unreal Engine 5 asset topology updates and asset management; skeleton/mesh integration; master material design for transportable objects; modular asset architecture and assets organization; disciplined version control with descriptive commits.

January 2025

9 Commits • 2 Features

Jan 1, 2025

January 2025 — Delivered key Unreal Engine 5 asset and map improvements for Project-Becorn, focusing on gameplay fidelity, asset quality, and maintainability. Overhauled MushroomSlicer and Trancheuse assets to support updated slicing gameplay, including new assets, animations, and collision data. Integrated SpiderWebPaddle assets and performed comprehensive map cleanups, plus updates to related Noisette assets and master materials. While there were no explicit major bug fixes logged, the changes stabilized interactions (collision/animation) and reduced asset-related issues, laying a solid foundation for future iterations and polish.

December 2024

15 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. The month focused on delivering high-value feature work around environmental fidelity in UE5, validating cross-version asset pipelines, and tightening repository hygiene to improve build reliability. No explicit high-severity bugs were logged; the work emphasized polish, iteration speed, and maintainability. Key outcomes include a comprehensive diorama visuals/lighting overhaul, test-data integration for UE4 assets, and cleaner repository state for future development.

November 2024

17 Commits • 2 Features

Nov 1, 2024

2024-11 Monthly Summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on visual fidelity, iteration speed, and asset integration for the Diorama scene in Unreal Engine 5. The month delivered two core features with extensive asset work and a versioning workflow to support iterative updates.

Activity

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Quality Metrics

Correctness87.0%
Maintainability87.0%
Architecture86.6%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryUnreal Engine AssetUnrealScript

Technical Skills

3D Art3D Asset Integration3D ModelingAnimationAsset IntegrationAsset ManagementBuild SystemsEnvironment ArtFile OrganizationGame DevelopmentLevel DesignLightingMaterial CreationMaterial EditingMaterial Editor

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LeoSery/Project-Becorn--UnrealEngine5-2024

Nov 2024 Feb 2025
4 Months active

Languages Used

Unreal Engine AssetUnrealScriptBinary

Technical Skills

3D Art3D Asset IntegrationAsset IntegrationAsset ManagementEnvironment ArtFile Organization

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