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Thibaut LE PERF

PROFILE

Thibaut Le Perf

Thibaut Leperf developed core gameplay systems and infrastructure for the LeoSery/Project-Becorn--UnrealEngine5-2024 repository, focusing on Unreal Engine 5. Over nine months, he delivered features such as a modular minigame framework, a comprehensive quest system with UI integration, and robust build automation. His work involved C++ and Blueprint scripting, emphasizing maintainable architecture, asset pipeline reliability, and event-driven UI design. Thibaut addressed gameplay stability and release readiness by refactoring build systems, improving input handling, and resolving critical bugs. The depth of his engineering ensured scalable feature delivery, reduced technical debt, and enabled smoother iteration across both gameplay and production workflows.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

71Total
Bugs
10
Commits
71
Features
20
Lines of code
830,521
Activity Months9

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

Monthly summary for 2025-07: Focused on delivering business-value features and stabilizing release processes in LeoSery/Project-Becorn--UnrealEngine5-2024. Key features delivered included UI Enhancements for Quest Management and Trigger Zone Listeners, improving robustness and clarity in quest-event handling through refactored event functions and delegates. Major bugs fixed include Versioning and Build Metadata Stabilization, aligning project versioning and release metadata for Gold_1.11/Gold_1.12 and the Redstone feature, reducing release risk and accelerating deployment readiness. Overall impact: smoother quest workflows, fewer post-release issues, quicker time-to-market, and improved traceability across builds. Technologies/skills demonstrated: Unreal Engine 5 UI architecture, event-driven design, versioning discipline, and release engineering.

June 2025

17 Commits • 3 Features

Jun 1, 2025

June 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on stabilizing core systems, delivering a complete quest framework, and improving gameplay interactions. The work reduces release risk, accelerates feature delivery, and enhances player experience through UI overhauls and robust progression logic.

May 2025

13 Commits • 2 Features

May 1, 2025

Monthly summary for May 2025: Delivered foundational build and asset pipeline work for LeoSery/Project-Becorn--UnrealEngine5-2024, focusing on stability, engine integration, and gameplay polish. Core work included consolidating the build system, enhancing module manifests, and integrating engine changes to support new modules/plugins; refreshing the asset pipeline through Blueprint recompilation and updated asset binaries; and applying targeted gameplay fixes to improve interaction, cinematics, and lifting. These efforts improved iteration speed, reduced build and runtime issues, and strengthened asset/engine compatibility across modules, enabling smoother feature delivery and more predictable release readiness.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Focused on improving build reliability and asset quality with no gameplay changes. Key activities: a structured refactor of the Unreal Engine project file paths and build configuration, and a comprehensive asset content update across vegetation, collectibles, and map data to enhance visuals and content.

March 2025

4 Commits • 2 Features

Mar 1, 2025

March 2025 monthly performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. This period focused on stabilizing core gameplay loops, improving build efficiency, and laying groundwork for Alpha 0.3. Delivered codebase refactoring to streamline module definitions, fixed critical gameplay stability issues, and advanced UI/input handling readiness, enabling faster iteration and release readiness.

February 2025

11 Commits • 4 Features

Feb 1, 2025

February 2025 — Monthly summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Key features delivered: Saw Machine Minigame Overhaul (new ABP_SawMachine/BS_SawMachine blueprints, asset restructuring, and animation reset) and Mushroom Prop plus Tree Minigame Asset Expansion (new mushroom prop and updated tree assets); Build System and Engine Integration Updates (EOSSDK, Fab, EOSShared) to support new features and stability; Input Asset Configuration Update (IMC_Default.uasset) to align with new controls. Major bugs fixed: MiniGameSystem Robustness fixes preventing crashes by validating locomotionConfigs array before access. Overall impact: enhanced gameplay quality, richer visuals, more stable minigame interactions, and a streamlined build/integration pipeline, translating to faster feature iteration and better player experience. Technologies/skills demonstrated: Unreal Engine 5 blueprint-driven design, asset management, animation workflows, build automation and engine integration, and robust input configuration.

January 2025

6 Commits • 3 Features

Jan 1, 2025

January 2025 performance summary for LeoSery/Project-Becorn--UnrealEngine5-2024. Delivered core MiniGameSystem enhancements and new minigame content, complemented by targeted input robustness fixes. Implemented robust item lifecycle management, granular state reset, and blueprint-enabled gameplay features to improve reliability, extensibility, and business value. These efforts reduce item leakage, streamline testing, and enable easier future expansion of mini-games and item interactions.

December 2024

9 Commits • 2 Features

Dec 1, 2024

December 2024 — LeoSery/Project-Becorn--UnrealEngine5-2024: Delivered key features for gameplay tooling, integrated visuals assets, and cleaned the repo to reduce build risk. Focused on business value, robust engineering, and maintainability across UE5-based development.

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024: Delivered foundational Unreal Engine 5 improvements focused on live production workflows and interactive tooling. Key features include DMX and Virtual Production Plugin Enhancements and a new MiniGame System with Base Machine foundations. These efforts improve production efficiency, enable scalable experiences, and lay groundwork for future integrations. Maintained focus on code quality, testing, and plugin organization to support business needs and accelerate delivery timelines.

Activity

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Quality Metrics

Correctness72.4%
Maintainability71.6%
Architecture68.4%
Performance64.8%
AI Usage20.6%

Skills & Technologies

Programming Languages

BlueprintBuild ScriptsC++INIJSONUnreal Engine BlueprintsUnrealScriptbinaryini

Technical Skills

AI SystemsAPI DevelopmentAnimationAnimation SystemsAsset ManagementBlueprintBlueprint ScriptingBlueprintsBug FixingBuild ConfigurationBuild ManagementBuild SystemBuild System ConfigurationBuild SystemsC++

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LeoSery/Project-Becorn--UnrealEngine5-2024

Nov 2024 Jul 2025
9 Months active

Languages Used

Build ScriptsC++UnrealScriptBlueprintJSONUnreal Engine BlueprintsiniINI

Technical Skills

BlueprintsC++C++ DevelopmentDMXGame DevelopmentPlugin Development

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