
Worked on the UAVGCSTeam/GCS repository to deliver real-time drone tracking and controller simplification features for a UAV ground control system. Focused on improving operator experience by streamlining drone movement controls, enhancing the tracking UI, and implementing a follow mode that updates the map smoothly as drones move. Used C++, QML, and the Qt framework to integrate real-time data and event-driven UI enhancements, while removing outdated simulation modes and legacy code to reduce technical debt. Prioritized maintainable code and robust interaction handling, resulting in a more stable, reliable system that supports efficient drone control and situational awareness during simulation.
November 2025 monthly summary focused on delivering Real-Time Drone Tracking on Map for UAVGCSTeam/GCS, improving operator situational awareness and map performance while reducing technical debt. Overview: Delivered a real-time follow mode for a selected drone on the map with smooth updates. This involved tightening data binding and removing outdated code paths to ensure a stable, maintainable feature set.
November 2025 monthly summary focused on delivering Real-Time Drone Tracking on Map for UAVGCSTeam/GCS, improving operator situational awareness and map performance while reducing technical debt. Overview: Delivered a real-time follow mode for a selected drone on the map with smooth updates. This involved tightening data binding and removing outdated code paths to ensure a stable, maintainable feature set.
In Oct 2025, delivered key improvements for UAV GCS focusing on controller simplicity, reliable drone following, and enhanced tracking UI. The changes reduce operator cognitive load, improve real-time decision making, and stabilize operations during active simulation.
In Oct 2025, delivered key improvements for UAV GCS focusing on controller simplicity, reliable drone following, and enhanced tracking UI. The changes reduce operator cognitive load, improve real-time decision making, and stabilize operations during active simulation.

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