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Mike

PROFILE

Mike

Over two months, Mismcinn contributed to Shinoyhe/Project_TRT by developing and refining core 3D asset pipelines and visual systems. They built features such as an elevator system with animation-ready assets, introduced new gate infrastructure, and enhanced environment visuals through material and shader improvements. Using Unity Engine, C#, and ShaderLab, Mismcinn focused on scalable asset integration, updating scene assembly and texture management to improve rendering fidelity. Their work included refactoring the Triplanar shader graph for better texture blending and synchronizing audio-visual elements. The depth of their contributions established maintainable workflows and addressed rendering issues, supporting both performance and future extensibility.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
5
Lines of code
36,731
Activity Months2

Work History

May 2025

14 Commits • 4 Features

May 1, 2025

Concise monthly summary for Shinoyhe/Project_TRT covering May 2025 (2025-05). Focus on features, bugs, impact, and skills demonstrated. Highlights include Elevator System and Gate Visuals with animation-ready assets; Gates Infrastructure including Sacred Gate and Blocker Gate; Environment Visual Polish and Rendering Improvements; Asset Import and Scene Preparation groundwork; and Sprite/Texture Import Fixes. Notable bug fix: revert of sprite texture filtering to ensure correct sampling and rendering. This work establishes a scalable asset integration pipeline and improves visual fidelity across the main world scene.

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered a targeted refactor and enhancements to Triplanar shader graph and materials in Shinoyhe/Project_TRT, improving texture handling, blending controls, and visual fidelity. Updated demo scene materials and grass normal map; synchronized audio-visual presentation by aligning Wwise data. No major bugs logged this month; continued emphasis on performance, maintainability, and design clarity.

Activity

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Quality Metrics

Correctness76.0%
Maintainability73.4%
Architecture72.0%
Performance62.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MetaUnity MetafileUnity Scene DataUnity ShaderLabYAML

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementBuild PipelineGame DevelopmentLevel DesignMaterial AuthoringMaterial CreationMaterial EditingScene AssemblyShader DevelopmentTexture ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shinoyhe/Project_TRT

Mar 2025 May 2025
2 Months active

Languages Used

C#Unity ShaderLabUnityUnity AssetUnity MetaUnity MetafileUnity Scene DataYAML

Technical Skills

Game DevelopmentMaterial AuthoringShader DevelopmentUnity Engine3D Asset Integration3D Modeling

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