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MinhQuocLe

PROFILE

Minhquocle

Over two months, contributed to UQcsse3200/2025-studio-4 by developing features that enhance player engagement and game reliability. Built a dynamic star rewards and spending system, integrating event-driven logic and balance checks within the Java-based backend. Implemented session state management to ensure fresh game states and prevent data carryover, improving consistency across sessions. Expanded the GameStateService to support health-based rewards and updated visual assets for thematic alignment. Delivered a Hero Book UI for detailed hero information and lore, utilizing component-based architecture and unit testing. Addressed bugs affecting star currency persistence, while maintaining clear documentation and increasing test coverage throughout development.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

15Total
Bugs
2
Commits
15
Features
3
Lines of code
491
Activity Months2

Work History

October 2025

10 Commits • 2 Features

Oct 1, 2025

October 2025 — UQcsse3200/2025-studio-4: Delivered two features and one bug fix, elevating player engagement, UX, and stability. Health-based Star Reward System (GameStateService) introduces health-percentage rewards, base management, updated AI-core visual, and expanded tests; Hero Book UI provides a dedicated hero information page and deck-related UI with tests; Main Menu Star Currency reset bug fixed to preserve currency across sessions, reducing player friction between games. These efforts strengthen game feedback loops, improve reliability, and advance theme-consistent UI.

September 2025

5 Commits • 1 Features

Sep 1, 2025

September 2025 performance for UQcsse3200/2025-studio-4 focused on delivering a dynamic reward system and robust session state management. Key outcomes include a Star Rewards and Spending feature with dynamic star amounts, proper event triggering, and a spendStars mechanism with balance checks; and a Game State Reset on New Game to ensure a fresh GameStateService per session, eliminating carryover from previous runs. These changes enhance user engagement through transparent rewards and improve reliability and maintainability of the game state lifecycle. Technical highlights include event-driven integration in MainGameActions, refactoring awardStars to accept int amount, and clear commit-driven traceability across delivered work.

Activity

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Quality Metrics

Correctness86.0%
Maintainability86.6%
Architecture78.6%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Java

Technical Skills

Asset ManagementBackend DevelopmentComponent-Based ArchitectureDocumentationEvent HandlingGame DevelopmentJavaService LayerService Layer DesignState ManagementUI DevelopmentUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UQcsse3200/2025-studio-4

Sep 2025 Oct 2025
2 Months active

Languages Used

Java

Technical Skills

Backend DevelopmentEvent HandlingGame DevelopmentService LayerState ManagementUI Development