
Worked on a boss visual fidelity overhaul within the VGA-Team2024/TeamE repository, focusing on aligning the boss model with updated art direction and enhancing player immersion. Utilized Unity, C#, and ShaderLab to create and assign new textures and materials, refining roughness and texture mapping for consistent lighting and material behavior across all boss components. All asset improvements were tracked through clear, traceable commits, supporting efficient iteration and repository transparency. The work consolidated asset quality improvements, standardizing visuals for the boss encounter. This effort demonstrated depth in 3D modeling, material authoring, and shader development, addressing both artistic and technical requirements.
December 2024 — VGA-Team2024/TeamE: Delivered a major boss visual fidelity overhaul to align with updated art direction and improve player immersion. Implemented new textures and materials across the boss model and refined texture assignments and roughness for multiple components to achieve consistent lighting and material behavior across encounters. All work tracked in the repository with clear commit references, enabling traceability and faster iteration.
December 2024 — VGA-Team2024/TeamE: Delivered a major boss visual fidelity overhaul to align with updated art direction and improve player immersion. Implemented new textures and materials across the boss model and refined texture assignments and roughness for multiple components to achieve consistent lighting and material behavior across encounters. All work tracked in the repository with clear commit references, enabling traceability and faster iteration.

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