
Contributed to the VGA-Team2024/TeamE repository by building and integrating new character animation features over a two-month period, focusing on both the main character and boss assets. Leveraged Unity and C# to implement a new 'down' animation state, expanded animation sets, and reorganized asset directories for improved accessibility and maintainability. Enhanced the asset pipeline by importing and managing FBX files and Unity asset metadata, enabling faster iteration and more consistent gameplay visuals. The work established a scalable foundation for future animation features, streamlined controller integration, and supported production readiness through centralized asset management and improved file organization practices.
December 2024 (Month: 2024-12) – VGA-Team2024/TeamE focused on expanding, organizing, and integrating character animation assets for the boss and main character, establishing a scalable asset pipeline and improving animation fidelity across core gameplay. The work enabled faster iteration and a stronger visual foundation for future gameplay features through enhanced motion assets, cleaner asset management, and streamlined integration into controllers and scenes.
December 2024 (Month: 2024-12) – VGA-Team2024/TeamE focused on expanding, organizing, and integrating character animation assets for the boss and main character, establishing a scalable asset pipeline and improving animation fidelity across core gameplay. The work enabled faster iteration and a stronger visual foundation for future gameplay features through enhanced motion assets, cleaner asset management, and streamlined integration into controllers and scenes.
November 2024 (Month: 2024-11) — Focused feature delivery and asset pipeline enhancements for VGA-Team2024/TeamE. This month prioritized visually impactful gameplay improvements and a streamlined animation workflow to support rapid iteration and higher-quality player feedback.
November 2024 (Month: 2024-11) — Focused feature delivery and asset pipeline enhancements for VGA-Team2024/TeamE. This month prioritized visually impactful gameplay improvements and a streamlined animation workflow to support rapid iteration and higher-quality player feedback.

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