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Oriku0308

PROFILE

Oriku0308

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

18Total
Bugs
2
Commits
18
Features
9
Lines of code
132,674
Activity Months3

Work History

February 2025

7 Commits • 4 Features

Feb 1, 2025

February 2025 performance summary for HIBIKI5201/Dungeon-Crafter. Focused on delivering a cohesive player onboarding and gameplay flow, refining balance, and upgrading core visuals. Key initiatives included a complete UI transition system from Title to Main Menu to In-Game, a new Custom Cursor system with per-scene configurations, substantial gameplay progression tuning for enemy spawns and turret balance, and a CineMas Scene Camera library upgrade. The return-to-title flow was deferred due to a UXML limitation, but the rest of the UI flow is now more robust and maintainable. These efforts delivered improved user experience, more deterministic gameplay pacing, and better tooling for ongoing iteration.

January 2025

9 Commits • 3 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for HIBIKI5201/Dungeon-Crafter. Focused on stabilizing core build and runtime reliability, improving gameplay tooling, and enabling more robust automation. Resulted in fewer release-blocking build issues, smoother transitions during gameplay, and clearer navigation/data pipelines for artists and engineers.

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for HIBIKI5201/Dungeon-Crafter highlights focused feature delivery and foundational framework improvements that drive visuals, persistence, and developer productivity. The work establishes a scalable base for future rendering and gameplay enhancements while improving the development workflow and maintainability.

Activity

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Quality Metrics

Correctness83.2%
Maintainability83.2%
Architecture78.4%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLUXMLUnityUnity AssetUnity YAMLXML

Technical Skills

3D GraphicsAsset IntegrationAsset ManagementAsynchronous ProgrammingBalancingBuild SystemC#Data ManagementData PersistenceError HandlingException HandlingGame DevelopmentHLSLLevel DesignRendering Pipeline Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/Dungeon-Crafter

Dec 2024 Feb 2025
3 Months active

Languages Used

C#HLSLUnityUnity AssetUnity YAMLXMLUXML

Technical Skills

3D GraphicsAsynchronous ProgrammingData PersistenceGame DevelopmentHLSLShader Development

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