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mikenchi

PROFILE

Mikenchi

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

58Total
Bugs
9
Commits
58
Features
25
Lines of code
8,805
Activity Months4

Work History

January 2025

30 Commits • 12 Features

Jan 1, 2025

January 2025 monthly summary for HIBIKI5201/Dungeon-Crafter. Focused on stabilizing and enriching the UI, delivering new interactive components, and improving build health and maintainability. The work reduces friction for players and enables monetization scenarios through richer UI interactions and a more robust UI system, while ensuring cross-resolution consistency and better developer productivity through code cleanup and build/config improvements.

December 2024

12 Commits • 5 Features

Dec 1, 2024

December 2024 performance highlights for HIBIKI5201/Dungeon-Crafter: Delivered essential UI improvements and stability enhancements that improve user experience, asset management, and scalability. Implemented dynamic BlackOut scene transitions, centralized font management, and enhanced Settings/UI flows; enabled rich text formatting for storytelling; fixed critical font rendering and UI linking issues; and laid groundwork for future UI components (e.g., circular gauge). These efforts reduce time-to-value for UI changes and strengthen the overall UI architecture, contributing to a more polished product and maintainable codebase.

November 2024

13 Commits • 5 Features

Nov 1, 2024

2024-11 monthly summary for HIBIKI5201/Dungeon-Crafter: Delivered a focused UI sprint that enhances player experience, realigns UI architecture, and strengthens maintainability. Key features delivered include Inventory and Equipment UI enhancements with improved visuals, equipment level display, and robust equip/unequip flows; a Title Screen UI overhaul migrating EquipmentCard to VisualElement and enabling rich text; core in-game UI controls for updating the wave gauge and toggling defense equipment visibility; Stage Selection and Story Progression UI with StageSelectManager and scene transitions; and Story Text Display UI components for streamlined storytelling. Major bug fix includes addressing UI address recovery issues in equipment/inventory via USS/UXML adjustments to restore correct behavior. Overall impact: clearer, more responsive UI across menus and in-game HUD, smoother scene transitions, and a scalable UI framework for future features. Demonstrates proficiency with Unity UI system, VisualElement-based architectures, UXML, and state-driven UI controls. Business value: faster UI iterations, improved player feedback, reduced risk in UI changes, and a solid foundation for scalable user interfaces across gameplay and narrative flows.

October 2024

3 Commits • 3 Features

Oct 1, 2024

Monthly summary for 2024-10: Focused on delivering foundational UI components and establishing a scalable UI architecture for Dungeon-Crafter. Implemented core in-game UI elements and a status display to support gameplay progression, while laying groundwork for future defense equipment features and inventory interactions. No explicit major bug fixes documented in this period; emphasis was on UI foundation, state management, and maintainability to accelerate upcoming content.

Activity

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Quality Metrics

Correctness81.8%
Maintainability81.6%
Architecture77.6%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MetaUSSUXMLUnityUnity AssetUnity C#XML

Technical Skills

Addressable Asset SystemAddressablesAsset ManagementC#C# ScriptingCode CleanupCode OrganizationEditor ScriptingEvent HandlingFile ManagementFrontend DevelopmentGame DevelopmentRefactoringScene ManagementScriptable Objects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/Dungeon-Crafter

Oct 2024 Jan 2025
4 Months active

Languages Used

C#USSUXMLXMLUnityMetaUnity AssetUnity C#

Technical Skills

Asset ManagementC#Game DevelopmentUI DevelopmentUnityVisual Scripting

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